the sun's a desperate star that burns like every single one before

Okay, one more little bit on that particular RP sim, because...this is braincell-killing levels of bafflement.

[11:53] Hxxx Sxxxxxx: so [mxxxx] was talking about how the RP on the [sim] is ALL sexual...
[11:53] Emilly Shatner-Orr (emilly.orr): Wait, what?
[11:53] Hxxx Sxxxxxx: yes
[11:53] Hxxx Sxxxxxx: i was like WTF
[11:53] Hxxx Sxxxxxx: where?
[11:53] Emilly Shatner-Orr (emilly.orr): So...WE WERE THE PG ELEMENT?!?
Because, look, I'll play to moderate content and be happy, I lived in Caledon after all, but--I have never considered myself PG.
[11:54] Hxxx Sxxxxxx: and they have a story line but they are not on the right page
[11:54] Hxxx Sxxxxxx: and [mxxxx] is like i wanted a fun diesel punk thing...if i wanted slezzy sex i would get it in the underbelly of Caledon...
[11:55] Emilly Shatner-Orr (emilly.orr): So, all the work we did to track down the storyline, and it was basically all just bed-hopping. Great.
[11:55] Emilly Shatner-Orr (emilly.orr): What a waste of a stellar concept.
It really is. They could do so much, and it's just being...wasted.
[11:55] Hxxx Sxxxxxx: yes
[11:56] Hxxx Sxxxxxx: [sxx] and [exxxx] had one commonality
[11:56] Hxxx Sxxxxxx: they were waiting for me to be the sexual aggressor...and didnt give any consent in RP...
[11:57] Emilly Shatner-Orr (emilly.orr) facepalms
[11:57] Hxxx Sxxxxxx: and expressed frustration
[11:57] Hxxx Sxxxxxx: that i didnt move faster...
[11:57] Hxxx Sxxxxxx: and i was like..."no mean no, even in RP"
[11:57] Emilly Shatner-Orr (emilly.orr): You were waiting for consent! Because you're not an idiot, and because you're not a rapist!
[11:57] Emilly Shatner-Orr (emilly.orr): WTF, these people
[11:57] Hxxx Sxxxxxx: this is a MODERATE SIM
I don't even anything. Maybe we're well done with it. Insanity.

Anyway, the haunt of the day is in The Outlands, and it's called "Welcome Home".

welcomehome1

A lot of this haunt is straight out of Death Row Designs' coffers. This is not to say that's bad; DRD does some amazing things. And put together well, they are designed to make a very effective haunt.

welcomehome2

In the parlor there were pairs of translucent...children? Goblins?...sitting on the couches. Effective little trick.

welcomehome3

I quickly learned the best effects in this haunt happens when one walks near something that's rigged for a certain effect. This one, for instance: walking by the stove in the corner of the kitchen spawned a ghostly, black-boned butler drifting around.

welcomehome4

Here there be spiders.

welcomehome5

Hands down, this was the best effect in the entire house. In a side parlor I found a small, round fortune-teller's table draped in a cloth. A raven stood atop a stack of books, with the crystal ball centered and glowing teal.

But when I walked close enough, the entire table burst into flames and began to spin rapidly. Absolutely enchanting.

welcomehome6

Another triggered effect on the second floor, this one a glowing, translucent skeleton drifting up from a cobwebbed bed.

welcomehome7

And in the attic, the nursery, of course. With the ghost of a little boy fading in and out at the window.

I'd honestly give this one four skulls out of five--not perfect, and we've seen all these haunt items used before, but they were put together very effectively. I liked the atmosphere. Well done.

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2 Comments:

Hiro said...

The place that will not be named is living proof that the people who swear they don’t tolerate drama are the biggest drama queens on the grid.

They also love the whole “secretly we are pulling something over on the non officers”.
The attached video pretty much tells the story:

https://m.youtube.com/watch?v=Plcogp1zxao

Emilly Orr said...

Well, it is perhaps a failing of roleplayers. Drama creates tension, moves the stories along, and it's fairly easy to manufacture. Far more easy than stories that are threaded together and complex.

Though, I will say, no one's ever accused me of being Italian. :D