now and then there's a light in the darkness
Let me give you another good reason to keep wearing masks. This is dire news. Be safe out there. In the meantime...
Welcome to Hell Castle.
The theatre seems to be the one place that isn't haunted on this parcel, but they have some nifty lobby posters.
And they have a chain ride! So here...we...GO!
There is some spider action, but only here, right past the entrance.
I ended up going through this ride twice, just because I loved this section so much. So, the rest of it moves like your standard chain ride--jerk forward, see set pieces, jerk forward again, new room...but in this passage, the coffin car spun 45 degrees diagonally so that people in mouselook could see each painting change. That's pretty nifty coding.
And I never felt movement up, but we're on the second floor. That's pretty neat too.
I have left out a couple rooms, because they weren't as fun as the rest? But there are some zombies, some floating heads, in other rooms, at least one very familiar split-head dog (it's from a video game, or a movie; I just can't place it right now), a tunnel of reaching hands, and the traditional spiral-of-doom passthrough...
This was also nice. A tunnel passage that managed to be eerie and atmsopheric without dripping gore or triggering repetitive screams on the soundtrack. Neatly done.
There's something like five or six other haunted houses on the parcel, I may go back and see what they are, but if nothing else, any other fan of chain rides in SL needs to check this out. Pretty good job all told. Four out of five skulls.
Welcome to Hell Castle.
The theatre seems to be the one place that isn't haunted on this parcel, but they have some nifty lobby posters.
And they have a chain ride! So here...we...GO!
There is some spider action, but only here, right past the entrance.
I ended up going through this ride twice, just because I loved this section so much. So, the rest of it moves like your standard chain ride--jerk forward, see set pieces, jerk forward again, new room...but in this passage, the coffin car spun 45 degrees diagonally so that people in mouselook could see each painting change. That's pretty nifty coding.
And I never felt movement up, but we're on the second floor. That's pretty neat too.
I have left out a couple rooms, because they weren't as fun as the rest? But there are some zombies, some floating heads, in other rooms, at least one very familiar split-head dog (it's from a video game, or a movie; I just can't place it right now), a tunnel of reaching hands, and the traditional spiral-of-doom passthrough...
This was also nice. A tunnel passage that managed to be eerie and atmsopheric without dripping gore or triggering repetitive screams on the soundtrack. Neatly done.
There's something like five or six other haunted houses on the parcel, I may go back and see what they are, but if nothing else, any other fan of chain rides in SL needs to check this out. Pretty good job all told. Four out of five skulls.
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