So, more on the Dare Designs thing.
First off, while I was surprised that Dare, himself, commented on the blog (yeah, I'm still occasionally under the delusion no one reads this thing), I think we aired our concerns with tact and restraint. I want to make this plain--I am
not attacking the man, nor what he does, because what he does makes up a fair bit of my wardrobe. (And a lot of my Hallows trees are his.)
I like his business, is the main point.
Having said that, I'd point your attention towards
his own blog entry on the topic, which addresses pretty much everything said so far. And repeats this paragraph from his first (first? Maybe second) reply to me:
With search broken, with picks and traffic no longer counting towards search rankings, and NO tool available to us (merchants) working any longer – leaving us no real way (except good old-fashioned word of mouth) to introduce our work to new customers as old ones leave SL in droves… it’s time to be creative, and invite loyal customers to work WITH us, and get something back for it.That's
incredibly relevant, and it points to the huge frustration that
all merchants on Second Life are having currently. Search has been broken in all main clients for nearly an entire
year. This, by itself, would be enough to kill a lot of businesses--and it has--but it seems like every single marketing technique that's discovered, the Labs step in between two and six months down the line, and say it's "gaming the system".
With Dare, at least, and the way this new group works, the
one thing the Labs cannot say is that he's using Search, or Profile Picks, or any
other previously-declared 'gaming' technique...to
game anything. This is clearly stated, and he's even further refined it in the blog post he made.
If this works out the way he hopes it will, he'll have a moderately devoted (to insanely devoted) core of customers, who are dedicated both out of pure admiration for the business,
and a fair bit of enlightened self-interest--to keep that business going.
Now, flaw one for this plan has
always been that strong trace, for me, of MLM marketing. And I automatically connect this with pyramid schemes, but to be absolutely fair here, they
are separate. Multi-level marketing businesses are
legal. Pyramid schemes aren't.
So I read through the blog post, and the note card again. I still don't
like it, but I am removing my objection on the 'pyramid scheme' accusation. Because that's really not what's going on at all.
If I sign up (which won't happen, at least not for a while; I'll explain that next), I get a basic group tag, and really, that's all I have to do. I shop, I talk to folks, I follow sales notices; nothing really changes. If I sign up
and then sign up ten other people--meaning, each one of them sends a notecard to Dare Munro with my name as the referrer and their desire to join the group--I go up one level, and get 5% of everything I spend in the store back.
Say I sign up twenty-five people to the group--I move up one
more level, and get 10% of everything I spend back. If I sign up
fifty people that's one
more level, and I get 15% of all purchase funds returned. And if I
truly lose my mind, and sign up one
hundred people, I move to the last level--appropriately called "Cursed"--and I get 20% of all purchases back.
There's also a bit about, if you have these "circles" of people in your downlines, then everything
they spend--if they spend anything at all--becomes a part of your total, and you can earn a (negligible, but definite) amount of their purchases per month, just for having them in your circle.
Okay, fair enough, it makes sense--but there is a catch. I have to
keep these people to keep my standing. Each one of those ten avatars have to stay in the group. That's why he says sign up
and maintain those people.
This brings me to my second objection--group space. Until (and I really doubt this will
ever happen) the Lindens increase group space, group space is at a
premium for most of us, and that premium is high. For example, let's talk my groups. In alphabetical order, they are:
*Delicatessen*: Part landscaping, part art installation; I got into their group right as their sim closed, and I feel honor-bound to stay in at least until they reopen after the rebuild. How'ver, if something else comes up that strikes me as more valid, this is what I consider a "mobile" group spot.
+ | DV8 Deviants | +: DV8 is latex, cybertech, futuristic hair and neko attachments, quirky steampunk outfits, and bizarre fishing frocks. They throw a lot of freebies to the group--in fact, I sacrificed a pick space to them (though honestly, I may end up ditching that at some point, because I
wear the things I buy from them, and I tend
not to wear--or keep--most of what Vasha throws in the picks prize giver)--but also, they have frequent discounts for group members,
and parties. (Also, if I stay in the group, I feel it gives me some partial bit of 'bitching rights' over the Twisted hunts. That's pure undiluted justification, but it works for me.) This one may or may not be mobile; it depends on how I feel. I
have left it at times, I generally join right up again.
::: B@R ::: VIP: If you don't know who
Bare Rose is, wau, you live under a rock. Bare Rose is my second-longest running group slot. I've been in their group one year younger than they've
existed on the grid. I adore them, their designs, and the people who run the place, and I've even made it onto at least one product box. (I think just the one, but it may be two.) Bare Rose I consider a
non-mobile slot, which means I
never leave this group.
Adam n Eve sachi Vixen update group: I joined Adam & Eve's group before I inveigled them into designing the
300 movie avatars and outfits three years back. But I was part of that promotional juggernaut, and because of that, and because I adore sachi Vixen and Damen Gorilla, this I consider a
non-mobile slot.
Autogenica: This is Autogenic Alchemy, Mr. Allen's business. Considering the last update was back in
January of this year, this is very nearly a dead group. But it's one I can't leave; unfortunately, since I set the group up for Mr. Allen, if I leave it, it dies. So this is a
non-mobile group slot for me.
Caverna Obscura: Caverna Obscura makes lovely medieval fashions, fae fashions, and also tosses group gifts to their members once a month. In fact, the
Lalaith gown is their October offering, and it is
divine. For me, Miss Ewing is up there with
Evie's Closet and
Kouse's Sanctum. This I consider a
semi-mobile spot--it's a group I
like to stay in, sometimes have to leave, and try my best not to.
Distressed Textures: Jewell Lamourfou of Distressed does
amazing work on wood, siding, and combined aged fabrics. (She does other great work as well, but those, she's stellar with.) I'm in and out of her main group; I'm always in her subscribe-o-matic. This is a
semi-mobile spot--it's a group I
like to stay in, sometimes have to leave, and try my best not to.
FallnAngel Creations: I have been in and out of this group, over the years, but I always try for more in than out (so to speak). I love Azriel's dress designs, I am enchanted and appalled at his art, his zombies are mass fun to converse with, and he's an amazing builder. Plus, he and Tomoyuki Batra represent one of the few long-standing SL relationships: they prove it
is possible. Which is an excellent example.
This group wavers between
semi-mobile and
non-mobile; I
want to stay in, and if I have to leave, I make sure as I can that I'm leaving
before a group gift goes out--because I can't rejoin the group if one's out for the group members!
HAR Landgroup & Investments: At one point, long, long ago, I lived in Rivula. Very dear friends of mine, Hank and Alex Rucker, lived there too. I am still very dear friends with them, but I no longer live in Rivula, nor, once Rivula sold and Lunitarium was acquired, Lunitarium. How'ver, I'm still a land officer for the land group, and I won't give it up.
Independent State of Caledon: Do I need to explain Caledon to people? I still have one parcel of Caledon left; I suppose that means I can't leave the group.
Lucky Kitty Crew: Founded by one of the officers in Bare Rose, I joined her group back when there were maybe thirty people overall. There's more now, and there are people I don't get on with (and who don't get on well with me), but by and large, we stand by each other, support how we can, and make our way--cheaply if possible--through Second Life. This I consider a
non-mobile group slot.
Octoberville!: Cannot leave Octoberville. I leave, I don't get my rank when I solve the puzzle this year. (Which reminds me, now that it's back on, I should kick myself into gear on the haunt, and get to solving Octoberville!)
Sanguinarius.Org for Real Vampires: One of the few groups I'm in that traces to an RL affiliation, as well. I
could leave the group; I have problems with some of the group members; but by the same extension, I've had most of those same problems with the
community at large. I am known and past known to be cranky beyond all reason on "otherkin" and other fluffy terms, and less than sympathetic to
anyone who read Twilight and "woke up" to their supposedly "true vampiric natures". And I will happily kick people out of my way with a smile who say these things to me. Still, it's a group I feel profoundly uncomfortable about leaving. I class this as
semi-mobile...but it's really not.
Sensual Paradyce: Sensual Paradyce is where the weekly (or nearly weekly) Wednesday discussions are held on BDSM practices, customs, traditions, fashions, and fetishes are held. I'm in the group in case one of the girls has to sub out; I can fill in as an alternate host. The owner, Dyce Underwood, also gives me an insane discount on advertising in the store, and considering that's practically the
only advertising I do, I stay in this group. I'm also an officer, in case I am called on to send out a notice. So this is one I can't leave, either.
Shadows' Eaves: My land group. Really, enough said; I set the group up, it's what all my land is under, I can't leave it.
Solace Beach Event Staff: Job-related; the tag I need to work in the land office. I can't leave it.
Solace Beach Staff: Also job-related; the tag I need to build and/or repair/return built items by others in and around the Solace sims. I can't leave it, either.
Tainted Hunts: To get clues on the Hunt of the Living Dead. May or may not stay in after that hunt's over; they're encouraging people to stay in for more events and future hunts. Jury's still out, because, while I really
like Yellow Jester and Mefo Alcar's design ethic--it would be yet another non-mobile group. Due to that, I'd call this one
semi-mobile.
The Thrifty Goth group: Man, I'm conflicted about this one. I had to join the group because I had to be
in this group to go on the Gother than Thou hunt, and some of those hunt items were well worth the aggravation. In return, though, I'm yelled at nearly constantly (not directly, but impartially; it still adds up) not to call from this store, or that store, or only call the stores on the list, or ask a mod before any call...and NEVER EVER
NEVER to call anything furry, fae or neko.
I have a
biiiig problem with that. When I have fur, I generally have pale fur and I dress in black. When I'm neko, I'm generally either black or white, even though I do have other skins. When I'm fae, I'm Unseelie. I not only
know I'm gothic, I have
been a goth for more than enough years to know
exactly what it is. I resent being treated like a child and I further resent being told what I can and cannot call, based on whether someone
else entirely thinks is--or isn't--goth.
I wrestle daily with the thought of leaving the group. I feel marginalized, institutionalized, restricted, and it's just not at all fun when you toss in the
rampant spelling errors of
nearly every single person not me in that damned group. If I get a good reason to leave--I am
gone. But so far, it's still
slightly less hassle to stay in than leave.
The Unknown Hunt: I'm in this group because my store's in the hunt. The hunt's over, I leave this group. This is a mobile slot.
The Woeful Wednesday Collective: I admit, I'm in this one simply because they're one with my ethos; items (that generally retail between L$50 and L$100) every week, from merchants I already favor. It works for me. I
could leave this group, if needed, but right now I'm trying to stay in.
Twisted Thorn Textures:: I own
far too many Twisted Thorn textures to ever leave this group. Besides which, they're a generally intelligent, helpful group of people who are great at pointing out where a certain sculpt might be found, or where a certain texture is in the now-sprawling complex that is TTT.
Victorian Shopkeepers Association: Founded by Jarl Otenth Paderborn, it's sort of the equivalent of Woeful Wednesday--only for Victorian/steampunk sorts, not goths. Tacitly, I have posting permission; I rarely use it these days because I haven't put out anything s eriously Victorian in two years. Even so, I consider it a group I would like to try to stay in.
Virtual Haiti Relief: Because they still need help. As long as I have a kiosk out, I'm going to be in this group.
Winterfell: Because I live there now. Because it's
Winterfell. Because I loved it before I lived there, and I belonged to the group before I moved.
NOT leaving.
By my count, objectively, I have sixteen groups I cannot--in my own mind--see my way clear to leaving, ever. That leaves nine, and
of those nine, I really, honestly, feel I can only leave at will three. And I have to
really be devoted to those three, because at least one of those is iffy. Maybe two of those, if you toss in Distressed Textures (because I
am on her subscribe-o-matic).
I just don't generally have the
room for new groups that would have to remain a fixed spot; I generally only take on new groups that may stay in a month to four months, then rotate out again. I'm
always maxed out on group slots, it's an insane thing to ask.
That, plus the fact I just don't coddle people well, pretty much guarantees that if I want to toss Dare Munro press--and I mean
good press, not this back-and-forth we've been having--then I'll go down and buy something and review it. Elsewise...no. I just don't see it happening. It's like Tiny Empires, Fashion Edition.
All that being said--and kudos to anyone who read all the way down!--I will say this: I admire Dare for not taking the quick way out and just finding an affiliate vending program, so his brand can join the hundreds, if not thousands, populating vendor malls that exist as nothing more than to make people incremental percentages of sales per month. That really is gaming the system; Dare's not doing that.
What he seems to be doing--and a friend of mine is joining the group, so we'll see how her experience jibes with this perception--is far harder, will take more effort, will take a lot of hands-on--but seriously, here: if SL is your RL income, you need to do something like this. It's this or taking the route June Dion and Adam & Even took--diversification. Used to be A&E didn't do shoes. Now they do. Used to be they didn't do landscaping, either--now they do.
For that matter, so does Dare Munro. Survivors are survivors not only because they live through the dark times, but because they keep finding new ways to keep living. So here's to Dare Designs surviving. Fight on.