Showing posts with label dance. Show all posts
Showing posts with label dance. Show all posts

01 November, 2020

breathe you in, 'til I hallucinate

I spent my morning trying to win Fallen Gods' Oracle skin for the year, and this happened:
[12:06] Emilly Shatner-Orr (emilly.orr): Aly, if you'd care to sit?
[12:07] Alysisa Heartsong: sure just waiting on rezzing
[12:08] Emilly Shatner-Orr (emilly.orr): The heartbreak of slow rez
[12:08] Alysisa Heartsong: ❀Let it rez, Let it rez❀
[12:08] Alysisa Heartsong: ❀Can't see the colors no more❀
[12:08] Alysisa Heartsong: ❀Let it rez, Let it rez❀
[12:08] Alysisa Heartsong: ☻ I'll catch up whent the colors flow ☻
[12:08] Alysisa Heartsong: ▧ ▨ Here i stand, in the blur of gray ▧ ▨
[12:08] Alysisa Heartsong: ●○● Let the world rez in!!!! ●○●
[12:08] Emilly Shatner-Orr (emilly.orr) cackles
[12:08] Alysisa Heartsong: ▧ ▨The gray never bothered me anyway▧ ▨
Not anonymized, because this was just so damned clever. The gesture came with a high little chibi voiced song, too. So much fun.

Meantime, I went to see Return to Darkwood, because I'd been told it was closing for the season on the 31st.

darkwood1
[22:44] Elven Boat whispers: Welcome to Calas Galadhon's 2020 Halloween build, RETURN TO DARKWOOD !
[22:44] Elven Boat whispers: For best viewing accept our Region's Windlight setting and have Advanced Lighting Model (PREFERENCES/GRAPHICS) enabled.
[22:44] Elven Boat whispers: You'll find watching in a darkened room is best.
[22:44] Elven Boat whispers: For those not familar with our Calas history, our original 'Darkwood' was our
[22:44] Elven Boat whispers: 2014 Halloween build.
I dimly remember going through Darkwood at some point in the past, but it was a walking tour. This was a series of interconnected waterways. I picked up a flashlight at the entrance, then ended up not needing it at all.

darkwood2

I was told after we'd started on the water tour that most of the haunt could be walked. The ride by boat took a bit over half an hour, all told, but...I'm very glad we took the boat option.

darkwood3

Recommended was midnight for lighting and the music stream being on. The music stream was heavily thematic, reminiscent of Lord of the Rings and other orchestral compositions. And, as the boat sailed through, on both sides were tucked away little glimpses of the surreal, or the haunting.
[22:44] Elven Boat whispers: we are happy to bring back a part of it this year.
[22:44] Elven Boat whispers: Though different, its spirit remains :)
[22:44] Elven Boat whispers: Be sure to turn on SOUNDS & Truck's amazing music stream. Enjoy the journey!
darkwood4

This seemed to be the only place with spiders, and they were never close to the boat.

darkwood5

Around swamp shacks, bridges overgrown with ivy, strange, surreal plants from other dimensions, the random dancing skeleton, the occasional troll...all to the lush sounds on the music stream and the teal/cyan glow of unseen lights.

darkwood6

And then...we left the water, and rose into the sky. In this shot, you can make out the swamp village we sailed through, with another boat making their languid way through the same waters.

darkwood7

I don't think words exist to explain how magical this was. While not purely a haunt, in the traditional sense, I was thoroughly swept away by the sheer immensity of it, the sweeping visuals, the pure romance of the moments spent, in water or air. It was...perfect.

darkwood8
[23:17] Elven Boat whispers: We'll be landing soon.
[23:17] Elven Boat whispers: There will a Portal nearby to take you back to the beginning so you can explore on foot.
[23:18] Elven Boat whispers: We hope you've enjoyed this year's Halloween tour and that it lifts the heart, if just a bit
[23:18] Elven Boat whispers: out of some of the darkness we've all experienced this year
And...yes, I think it did. And then we landed, and ended up in an evening meadow that led to a dance stage, and--of course, we had to finish the evening with a dance.

I may post more of this set of photos--I took so many, they wouldn't all fit in this one. Or I'll pick the best and throw them into a Flickr folder. Something. But all in all, this was the very very last of the season.

And the veil between the worlds begins to solidify again, and the mystery and terror of the previous weeks will slowly descend into stillness, soon to be covered in snow, to wait for the first soft touches of spring to come. The cycle goes round and round, ever spinning, world without end, regardless of what humanity feels. And nights like this, that's actually a comfort.

And I think the memory of this night will warm me through for weeks to come.

20 November, 2019

and it hurts even more to have to be with somebody else

My heart weeps for the future. Seen at the Fenix event:

the-wrong-it-burns

Oh, this hurts. That is not Carmen Miranda's outfit, you dolts. This is Carmen Miranda's outfit:



This is Josephine Baker's outfit:



seen in her so-called Danse Sauvage attire. GET IT RIGHT.

18 October, 2019

The 12th Anniversary Sakura Masquerade Ball: Final Location

So, update to the Masquerade post, these are some raws just taken on the event grounds:

Belles-Church1

So apparently, this is a set piece Indy hasn't had had for some years--I believe she said 2012 is the last time it was seen.

Belles-Church2 There are two main areas, here by the graves, where we'll likely be, and inside the ruins of the old church.

Belles-Church3 While the inside of the church is definitely atmospheric, I think the pillars will make it difficult as a dance space. Thankfully, the dance pole is outside in the graveyard.

Belles-Church4

The two skeletal guardians of the plots.

Belles-Church5

So, redirect! We've been telling people we're going to be in the back garden by the reflecting pool. Instead, we'll be gathering at the churchyard for our festivities. Same times, same wonderful DJ, EllieMae McGinnis, just a slight change of locale.

See you there!

19 September, 2019

I'll keep rememberin' kisses from lips I've never owned

The notices went out today:
Save the Date - A Sakura Anniversary!

Join us for the 12th anniversary of the founding of the House of Sakura.

This will be a Black & White Formal Ball, with Big Band and classic standards.

When: Thursday Sept 26 - two sessions 1-3 pm SLT and 7-9 pm SLT.


Yes, this is one of two special events we're planning (the other being October 24th, a fancy masquerade held outside by Bellefleurs' reflecting pool), and this one is going to be a lot of fun. Two events, actually, so we can be sure to hit everyone who wants to come. Very formal, as befits such an august achievement, so tuxedos or nicely tailored morning suits for men, floor-length dresses for women (with or without gloves, entirely the patron's choice). We are hoping for a monochromatic palette for DJ EllieMae McGinnis to play against, so think shades of black and very dark grey, shades of white and silver, and we do hope we'll see you there!

18 November, 2014

who cares about little boys who talk too much?

Yeah, no.

Apparently, happiness is a warm hammer. Who knew?

Does sunscreen harm coral reefs? Surprising answer: yes.

The Tower Bridge in London is now glass-bottomed. Why? Got me. Because people look like little ants that far above the ground?

This is fascinating: Hogewey, near Amsterdam, has no walls, no bars, no gates. The patients stay because it's where they live. They have shops, salons, entertainment options--and houses furnished terrifyingly accurately to the periods they best remember--the 1950s, 1960s, or 1970s.

It would be like a time warp. The caretakers of the patients pose as gardeners--ubiquitous, but non-threatening.

Scientists are planning to clone a woolley mammoth, based on a collaborative project that has merged enough active DNA strands from enough different mammoth discoveries to warrant a successful effort--potentially. The bigger question: is this a good idea? What are we going to do with a woolley mammoth once we have one?

Hayao Miyazaki is one of the most impressive directors of animated film we have. Tomorrow, those who have the tech can get three of his best works on Blu-Ray, for HD glory never seen before:


Kiki's Delivery Service


Princess Mononoke


The Wind Rises

Considering each of these is worth seeing in standard, in HD they must be truly epic.

Sixteenth-century cosplayers? Some of these are seriously impressive. I'd like to see more of the series.

Painter, illustrator and photographer Hannah Rothstein designs Thanksgiving meals to be reminiscent of the work of famous artists. To be fair, it never would have occurred to me that Mondrian would use gravy as a separation medium, or that Pablo Picasso would shatter the plate, but they're all interesting takes on the concept.

In the meantime, for another take on food as art, how about hand-knitted food? You can't eat 'em, but that doesn't mean they don't look good enough to try.

While the Paris Longchamp Grand Prix races were far from a casual event, between 1910 and 1920 they were enough of a draw that photographers took both posed and casual shots of the fashions for public view. Some of the looks are quite stunning.

Going back a bit earlier, how about some cabinet cards from burlesque dancers in 1890? While of course much of the attire is part and parcel of the times in which they lived, still, some notable things stand out for me. For example, Ella Chapman's stockings (or tights, it's hard to tell): are they sequined or actually beaded? That sounds stunning visually, but uncomfortable to wear. Though Minnie Marshall's jacket dress is something I'm seriously tempted to attempt remaking.

The one common motif they all have is that they look like strong women, not merely curvaceous, but actually powerful. While curves were in, and corsets added to that impression, the overall sameness of their legs, the size of their thighs, bespeaks to a specific style of dance that must have, at the time, been nigh unto universal. One wonders who trained burlesque dancers, and how? Obviously they could act; many could improvise and were gifted comediennes; but it's that specific musculature on their legs that makes me wonder how they trained.

For vintage photography buffs, the earliest known photograph to feature a recognizable human being was taken in Paris, France, in 1838, by Louis Daguerre. Yes, that Daguerre, the invention of the daguerrotype, a specifically-processed, silver-plated sheet of copper that could engrave images via gunpowder flashed into a shadowbox, essentially. It was a great step forward for the time as a process, but how did this image capture the human figure?

Simple: he stood stll long enough. There are many, many unseen people, horses, carts and carriages in that photograph, that we will never see, because their movements meant they were out of frame before the exposure time ended. This one man, however, was having his shoes shined, and thus held his position long enough to be captured for posterity.

There was a secret message in Abraham Lincoln's pocket watch that even he never realized. History is strange.

Having never heard the term "thundersnow" before, I gleefully announced it to Miss Neome--who, since she grew up in Wisconsin, knows this as an everyday word. Oops. Well, it's new to me, and it landed in Buffalo, New York, to the tune of seventy inches. Eep.

I love John Malkovich for these. Especially the recreation of Dorothy Lange's famous Dustbowl photo. (If you haven't seen the original, compare it: it's a stunning recreation.)

And finally, have some NYC camouflage. That is all.

So, I haven't been here for a while. It wasn't my intent to abandon blogging, and I seriously regret that I missed blogging any of the haunts this year, because while this October was fairly dismal overall, there were some standouts that were worth blogging. I didn't do that.

Not necessarily interested in going into the reasons as to why, because past a certain point, this blog becomes a confessional, and I'm trying to avoid that. In large part due to the fact that it was so very much a confessional for the grid in its early days.

I'm going to leave it as "struggling with personal issues" and work harder on blogging more frequently--even if they're likely all going to be clip posts for a while. At least it will get me back in the habit, because it's a habit I really don't want to lose.

28 March, 2014

and my throat closes off when I see your face

(Note: this took me some time to pull together, due to RL intrusions, so...the Comcast thing is rather dated.)

So more news on the whole Comcast/Netflix debate--unsurprisingly, everyone's denying everything. But the evidence is mounting; we'll see how Comcast reacts in another week or so.

In the meantime, a note on Second Life as an antidepressant. (Pro tip: it doesn't work that well):
[19:08] jxxxxxxxxxxx Rxxxxxxx: now after the anxiety hits I am starting to get Depressed
[19:08] Pxxxxxxxxx Exxxxxx: I get the same kind of cycle
[19:09] Kxxxxx Rxxxxxxx: Me too.
[19:09] cxxxxxxxxxxxx Rxxxxxxx: What normally helps with your depression?
[19:09] jxxxxxxxxxxx Rxxxxxxx): the depression comes from me not able to get Lindens when I need them the most
Now, that sounds like a really superficial statement, but when we break that down, the same truth that's part and parcel of Second Life appears: human emotion. And human emotion can be a very tricky thing, especially when bundled over cable or fiber-optic lines with data and interaction.

Life, on SL, is amplified; it always has been, and it always will be. So what might be a little unease, a little melancholy in RL, becomes crippling self-doubt, anxiety attacks, and major depression. It's not a little thing anymore. And shopping for virtual goods is one way that many, many of us use to stay emotionally afloat--whether we realize that or not.

When--for whatever reason--we can't do that...or if we're emotionally unstable to begin with...things veer off the rails.
[19:10] jxxxxxxxxxxx Rxxxxxxx: and thats where the anxiety comes from
[19:10] Kxxxxx Rxxxxxxx: That can be stressful. What do you need them for?
[19:11] jxxxxxxxxxxx Rxxxxxxx: well
[19:11] jxxxxxxxxxxx Rxxxxxxx): to be truthful I am trying to get some things i had in the past
[19:11] jxxxxxxxxxxx Rxxxxxxx: when I was able to upload
[19:11] jxxxxxxxxxxx Rxxxxxxx: L
[19:11] jxxxxxxxxxxx Rxxxxxxx: but now I am so having to work for everyhting
[19:12] jxxxxxxxxxxx Rxxxxxxx: and I dont know if I cant keep it up on djing
That's something else to consider, too. Maybe the jobs we hold don't do for us what they used to. Maybe, in this economy, our employers need to downsize. Or we're in some facet of the entertainment industry on SL, something that many people are no longer investing in, due to personal (even RL) cutbacks.

For whatever reason, the Lindens no longer flow like they used to. What do we do then?
[19:12] Jxxxxxx Bxxx: there is a lot of wonderful free things in SL
[19:12] Jxxxxxx Bxxx: the amazing part of this world
It's true. And, contrary to what many believe, it's a lot harder to tell these days if someone's outfitted completely in free gear, or paid hard Lindens for it. Between some really excellent items turned out in hunts, store group gifts and freebs, and Marketplace freebs in both traditional styles and mesh, people are slowly upgrading their games. (While there's still a 'sameness' to mesh I don't favor--in that everyone using similar silhouettes combined with specifically tailored body shapes means the grid, and those in it, are starting to look remarkably alike--overall, texturing, contouring, shading and ageing are looking much better in 2014 than they did in 2009.)
[19:13] ixxxxxxxxxxx Sxxxxxxx: alot to see in sl
[19:13] ixxxxxxxxxxx Sxxxxxxx: grand canyon?
[19:13] ixxxxxxxxxxx Sxxxxxxx: u guys see that yet?
I didn't even know there was a Grand Canyon on the grid! And yeah, you should go check it out, they did a really good job recreating it.
[19:13] cxxxxxxxxxxxx Rxxxxxxx nods. "Especially in hunts or events."
[19:13] fxxxxxx Fxxxxxxx: oh yeah group gifts are the best
[19:13] cxxxxxxxxxxxx Rxxxxxxx: Even ways to earn Lindens.
[19:14] Pxxxxxxxxx Exxxxxx: So many free things on Marketplace. Also, if you only need a few lindens, you can earn them playing the Linden Realms game.
[19:15] Emilly Orr: Linden Realms is only for Premium accounts, though, isn't it?

[19:15] Pxxxxxxxxx Exxxxxx: I don't think so. I think it was made to get newbies comfortable with the user interface
I did not know this. Doing some initial research, I found an old report from Inara Pey mentioning that it's for Premium account holders only; still, there were indications that it was planned to spread to the masses, so who knows? I've never actually checked out the game myself, so I can't say.
[19:17] cxxxxxxxxxxxx Rxxxxxxx: I used to use this thing called the Travel Money HUD, you wore it and traveled to sims and looked around, and then after a certain amount of time, they paid you a small amount of L.
[19:17] Emilly Orr: There's a couple other groups like that. I belong to two of them.
[19:18] mxxxxxxxx Rxxxxxxx: regular work in sl can suck the fun out of it... it shouldnt be and doesnt need to be, a relentless struggle for money in here
[19:18] Emilly Orr: That can get stressful on its own, though one of them, Rise Star Gaming, they have a lot of pretty sims in their chain. Sometimes it's just fun to wander and see new things.
There's also--or at least, there used to be--a similar enterprise to Travel Money called Earn2Life, and the Bletaverse group has a 'cone jumping' game where you do much the same thing--port to various sims, wait, collect a small amount of Lindens in exchange.
[19:23] Pxxxxxxxxx Exxxxxx: I have a friend who joined SL a couple years ago & promised her husband she wouldn't spend any money on it. She made all her initial money in Linden Realm, then learned how to make textures, which sells on Marketplace. She now has enough money to be comfortable in SL, without spending any real world money.
[19:23] cxxxxxxxxxxxx Rxxxxxxx: That's awesome!

[19:25] Pxxxxxxxxx Exxxxxx: It's very rare to make much money in SL, so you have to live frugally too.
[19:25] cxxxxxxxxxxxx Rxxxxxxx: People win contests with art pieces and such.
It's true. If you have a talent for texturing, clothing creation, 3D graphics, Second Life can still be a good space to create. And--even in the current economy--at least mildly profitable. (However, with the downturn in financing grid-wide, as many makers are finding, they can no longer count on SL to provide their sole income. People who do are pretty much walking tightropes without safety nets. It can get scary.)
[19:25] Kxxxxx Rxxxxxxx: You should look at Builder's Brewery. They have a lot of building freebies and they even teach free classes.
While I eternally struggle with group space, if you have group space and an interest in content creation, you cannot go wrong being a member of Builder's Brewery. They have almost constant classes on various aspects of building and scripting, free texture packs, genuinely helpful people, and a members-only sandbox. It's really cool.
[19:25] cxxxxxxxxxxxx Rxxxxxxx: I had a friend who made neat builds and entered contests and art shows with them, made lots of L with it.
[19:26] Pxxxxxxxxx Exxxxxx: Some people make their avatar look really hot, so they can win club contests
[19:26] cxxxxxxxxxxxx Rxxxxxxx: Oh yeah, that too.
[19:26] Jxxxxxx Bxxx: contest were huge for me when I first started and won many of them lol
[19:26] Pxxxxxxxxx Exxxxxx: Whatever you do though, you have to work at it before it pays off
[19:26] Emilly Orr: I used to do that a lot, years back. Find a contest, find a costume, dance for an hour. Thing is, you have to be pretty social.
[19:27] Pxxxxxxxxx Exxxxxx: yeah, it;s mostly people who like you who vote for you.
True fact: Whenever I have the time, I still attend the EGL dances that Bare Rose throws. While they are costume contests--and I've even occasionally won--the point is not to try to go to win. You'll only be disappointed. Just dress in what you want to match the theme, and go to have fun. Talk, be social, listen to what others are saying, and enjoy yourself. Because costume contests aren't always who you know; sometimes it's how much your personality impressed people at the event, whether they knew you before or not.
[19:28] gxxxxxxxxxxx Rxxxxxxx: Well, when ppl shaft me or tick me off, it's hard to be social. I wanna be the opposite and life, be it real or sl, is enough to make you antisocial.
[19:28] Emilly Orr: Pretty much. So, one of two things--either you like going to random clubs and hanging out (which sucks if you have social anxiety), or you go to pick up costume tips from other people.
[19:28] Emilly Orr: If you go expecting to win, you'll just be depressed after if/when you don't.
[19:29] gxxxxxxxxxxx Rxxxxxxx: and I've been in several contests and didn't always win when I wanted SO BADLY to win.
Yeah. It's kind of the name of the game. It helps if you have a diverse wardrobe, but if you have social anxiety, costume contests are not your best bet for Lindens.
[19:28] Pxxxxxxxxx Exxxxxx: Happy Hippo & Builders Brewery are good place to learn
[19:29] Emilly Orr: And if you have group space, Mari, join the Builder's Brewery group. They offer building classes on EVERYTHING.
[19:29] Kxxxxx Rxxxxxxx: And she means everything.
[19:29] Kxxxxx Rxxxxxxx: They had one on cupcakes not too long ago.
I've seen class notices for cupcakes, pies, all manner of furniture, clothing, basic and advanced scripting, particle theory, mesh texturing, beginning animation...if there's an instructor, there's a class. During holidays, they have giveaways, and as I said before, the main store has--in addition to some very lovely door and stained glass window textures--several packages of free items for beginning builders. And of course, there's the sandbox (though, for reasons as incomprehensible to me as seeing the Caledon states assailed, it's frequently griefed by trolls).

All in all, it's an active group full of helpful voices, for the beginning builder to the advanced. Never a bad thing to have help when you need it, after all.
[19:29] cxxxxxxxxxxxx Rxxxxxxx: Hey, speaking of group space, how many groups can you join? Lol.
[19:30] Kxxxxx Rxxxxxxx: I think it's 42, which is not nearly enough. D:
[19:31] Pxxxxxxxxx Exxxxxx: I'd rather have more Profile Picks than more groups
[19:34] Emilly Orr: The problem with groups, unfort, is that every time someone logs on, the system scans everything in sequence and assumes it's all active. So all your calling cards are scanned and set to active, then said to on or offline ONCE that's done; all your groups are set to active, then only the ones actually communicating are set to open; and all of that happens before the asset server pulls in your inventory.
[19:34] Emilly Orr: I'd love more groups, but we're kind of hurting the server as it is.
Unfortunately. It's likely going to be a consistent problem, too. Will we ever see another leap in groups, as we did from fifteen to forty-two? No idea. I'd love it, several others would love it; many who run businesses, especially more than one active business, truly, honestly, need more groups than they have; but will it ever happen? Severely doubtful, in my opinion.
[19:34] Jxxxxxx Bxxx: the wonderful thing about sl though is there are many free things to live great. I can make a brand new avi look like he spend so much money just from group gifts. Many designers in SL know that not everyone has money to spend in this game and they provide very detailed work for free from time to time.
[19:36] Jxxxxxx Bxxx: as far as places, there are free housing or 1l housing in SL as well
[19:36] Jxxxxxx Bxxx: meaning you rent a house for like a week for 1l
Pushing aside outright squatting--while it likely still can be done, it's still not a stable way to live--there are a lot of apartments and smaller places scattered around for free or low-cost. Most of these are reserved for players under two months old, but not all of them.

[19:36] Emilly Orr: Something to keep in mind: every now and again, run searches on Marketplace. "free 2014" f'rinstance, pulls in everything marked free from this year. Holidays are good--"free Halloween" or "freebie holiday". "Free dresses" or "free hoodie" can work, too.
[19:37] Kxxxxx Rxxxxxxx: There are also blogs that showcase freebies. Fabfree is a good one.
[19:37] Emilly Orr: FabFree has both men and women bloggers, too. So it's not just a parade of womenswear.


At this point, they don't have any male bloggers on staff, but watch the blog anyway--they still cover menswear from time to time.
[19:37] Jxxxxxx Bxxx: to be honest it amazes me that there are designers that give things out for free. They spend hours and hours on their creations and yet give it to us. LL is not making this. Is real people, who spend their time and energy for us and for that I am grateful
Me too. Now, I have complained about the quality of certain freebies before--especially when I think the designer could do (and has done) better--and I accept responsibility for any emotional harm I've caused (and the commensurate banning from at least one sim, which has been problematic on more than one hunt).

But I've never complained about the actual making of freebies (and highly discounted items) themselves. That a designer takes time out of their busy schedules to make things for free, for cheap; to make group gifts, many times the equivalent of items they could actually put on the market to sell; no, I'm honored and humbled by the gift of their time, by seeing their devotion to their customers, and to life on the grid.
[19:38] Kxxxxx Rxxxxxxx: There are sometimes really nice prizes in scavenger hunts too.
[19:38] Jxxxxxx Bxxx: lets do this lol If you guys know of groups or LM of amazing free things, send them in and Ill put them all in one notecard and send it out =]
[19:39] Jxxxxxx Bxxx: no reason anyone should be depressed becaus they don't know their resources
[19:40] Kxxxxx Rxxxxxxx: I'll help with that, Josh. I know a bunch of places with freebies.
So I did a bit of research, and found links to track down to help.
[19:42] Emilly Orr: http://fabfree.wordpress.com/
[19:43] Emilly Orr: http://slfreestyle.blogspot.com/
[19:43] Emilly Orr: http://freebietelegraph.wordpress.com/
[19:43] Emilly Orr: http://slfreebiehunters.blogspot.com/
[19:43] Emilly Orr: All of these have recent (this month or this week) posts.
[19:43] Emilly Orr: And there's two congregate feeds I know of--where they're not actually blogs, themselves, but they're lists of links that are hosted ON a blog site.
[19:43] Emilly Orr: http://slfreebdollarbluckychairhunts.blogspot.com/
[19:43] Emilly Orr: and
[19:44] Emilly Orr: http://elizawrigglesworthlinks.blogspot.com/
[19:44] Jxxxxxx Bxxx: thank you dearly Emily. Im copying and pasting them into a notecard
[19:44] cxxxxxxxxxxxx Rxxxxxxx: Virtual vagabonds, too.
[19:44] Emilly Orr: Wouldn't be a bad idea.
[19:44] Jxxxxxx Bxxx: I think its great resources for people who don't have money. People should know they have resources and there are a lot of great possibilities without the needs of lindens.
[19:45] Jxxxxxx Bxxx: thanks Luna
[19:45] Emilly Orr: http://www.virtualvagabond.com/
There are more than just these, after all--there's at least twenty grid-wide hunts every month, plus store hunts, theme hunts, and freebie blogs galore, plus store blogs that occasionally do posts on freebies and cheapies their designers have put out. Which is leaving out the plethora of goods that can be gotten simply by wandering around stores, or joining store groups that draw your interest.
[19:45] cxxxxxxxxxxxx Rxxxxxxx: There's also something like 55l Fridays and 60L weekends, isn't there?
[19:45] cxxxxxxxxxxxx Rxxxxxxx: That stores do? Sorry I'm throwing our random, had meds half an hour ago, so sleepies.
[19:45] Emilly Orr: The lady behind Virtual Vagabond is interesting--she used to be an SL Hobo, back when that group owned their own sim. She still believes in the ethos of the hobo, though--live where you can, own only what you need or what amuses, give away what you can to help others.
[19:46] cxxxxxxxxxxxx Rxxxxxxx: Aw, that's really cool.
[19:46] Emilly Orr: Let's see...there's 55L Fridays, 30L Saturdays, 60L weekends--those are all pretty general, kind of catch-all, any designer can apply deals.
[19:47] Emilly Orr: 25 Linden Tuesday started specifically for Gorean merchants, now it's branched out to Gor outfits, medieval outfits, with the occasional musical instrument or BDSM collar.
[19:47] cxxxxxxxxxxxx Rxxxxxxx chuckles. "I didn't know that."
[19:47] Emilly Orr: There's a few others. Most are searchable on Google or in-world to find locations.
[19:48] Kxxxxx Rxxxxxxx: http://seraphimsl.com/ shows discount events that are going on, and usually has pictures.
[19:50] Emilly Orr: True, I forgot about them!
[19:51] Jxxxxxx Bxxx: I love seraphim but not everything there is free
This is something that bugs me a great deal about the SL-Schnaeppchen blog, as well--the main blogger was amazingly good, and devoted to finding the best hunts and freebies on the grid, and then she ran afoul of a particular designer (I'd love to name her, but I'm trying to be better these days). It wasn't the blogger's fault, it was wholly the fault of the hunt designer, who misliked with intensity the fact that she gave out SLUrls to each store.

Now, this is commonplace, but back then, it was usually something only bloggers did. That controversy killed her interest in maintaining the blog, though, and now it's pretty much just dead air, broadcasting distant visions from 2012.

I used to follow SL Freebie Hunters more closely, as well, but at this point they're no longer purely hunt freebies. And while they pick good things to blog about, if I'm wanting to read on hunt items or general store freebies, I don't want to read that that luscious cream leather couch is on sale this month for "only" L$199. I'm sure that's a good deal, but...that's far from a freebie, or a hunt item, so why is it there?

(As I mentioned at the start, this is old, but I still wanted to get this out there, because I still believe there are some good resources that were discussed. If you don't have tons of Lindens, and your addiction is shopping; if acquiring virtual items helps stave off depression; well, here you go. Be safe out there, and have fun on SL.)

19 December, 2010

but the fire is so delightful

Granted, this is more holiday-themed, but this is exactly what I hate about SL hosting:
Have ya got those CANDY CANES for those stockings yet ? What kind of CANDY CANES will you get for those stockins ? Will they be the traditional ones of RED & WHITE, or will they be GREEN & WHITE, or will it be some other color. While ya is thinking about what CANDY CANES you will get for those Christmas stocking, might as well wear the colors of the CANDY CANE possibilities for those Christmas stockings.
SYN spins.
HAPPY HOLIDAYS !
I hate so much about this kind of blurb. The repetition. The inane capitalization of the theme, like we're being beaten with a megaphone in festive holiday colors. The fact that--with the removal of the holiday references--you could substitute any other theme for this one.

I don't mind the notices kept in theme; that's part of the point of theme nights. Naughty nurses, ponytails, lingerie nights, all-one-color parties, favorite animals, or foods, or drinks, demo dances--whatever. It happens, it's a feature, we all accept and understand this.

It's just...this style of announcing. With the random shouted things. And the emphasis on theme. Like this one from earlier this month:
Let's get into our BAGGIES and get rockin the place.
What kind of BAGGIES will ya be wearing RAVE ONES, SOLID COLORED ONES or some other type of BAGGIES ?
VICKY spins the tunage for our event tonight.
Can't wait ta se y'all in ya BAGGIES..
That's an exact quote, word for word, from the notice, by the way. I always want to IM the sender and say THANK YOU, I THINK WE ALL GET IT NOW. With maybe the second line saying simple AND PLEASE STOP SHOUTING.

Amazon is having a bit of an ethics crisis; they're taking down any novel that had previously been sold on the Kindle that mentions incest, on 'pedophilia' grounds. Now, I doubt what they're suffering is a porn problem; first, they have an established erotica line, and that's not going away, as far as I know. I also think most of the books being targeted so far do, in fact, mention incest as a bad thing, or at least are clearly in the incest-fantasy business (which generally features 'incest' between a not-so-parental-type and a sixteen-to-eighteen year old participant), not the incest-reality game. But it doesn't seem to matter, Amazon's removing them anyway.

There's no positive word yet on whether those user accounts will be credited, or if they're just out of luck...again. Though there is report on that site that at least one user who asked for a refund was publically chastized by the Amazon representative--for buying the book at all.

Seen those little sub-whirlwinds of trash blowing around in urban sims? Well, now there's a holiday version. (That amuses me so much, I can't even tell you why. Maybe the sheer over-the-top ludicrous nature of it.)

Just overheard in the FallnAngels store group:

[04:29 PM] DjayMike Jewell: do not care stfu
[04:29 PM] Lysana McMillan: o.O
[04:29 PM] Azriel Demain: Djay, I will not be addressed like that in my own group. You are gone


In brief: Azriel posted the blurb for day five of the Falln holiday hunt. And that was DjayMike's response.

I was so expecting him to be three days old, with that kind of backlash reaction, but he was born in 2007. In March of 2007, even, so he's older than I am on the grid. I'm so disappointed now.

I guess stupid comes in all ages.

Ever wonder what the ratings on the video game boxes really mean? Josué Pereira explains it all. You're welcome.

Finally, there are things in this strange grid I cannot even begin to explain. This is one of them. You're welcome.

08 September, 2009

spinning, spinning, spinning 'round

SMBC, overall, has nothing even approaching relevant humor, but this one put me in mind of Caledon. Or at least, Caledonian attire.

(There's also a red button at the bottom. Hover the mouse over that.)

Also, I just discovered Repo has its own TV Tropes page! And boy, is it exhaustive. Pavi, you never told me you stuttered! Tch.

And for no other reason than the evolution of special effects...this. It is, quite simply, stunning.

Mr. Excalibur Longstaff has finally united the Steamlands under one forum site--to date, this covers Caledon, Steelhead, Steeltopia, the Confederation of Democratic Sims, Winterfell, and New Babbage, though there are also mentions of Blue Mars, perhaps to come. Several of these sim nations have their own Nings, but this one unites them all.

Finally, from the NPIRL blog, comes reports of an insanely expensive--but quite possibly insanely worthwhile--new dance HUD. I'll have to see if I can test it out with someone, and see how it works, but...it sounds like it might well be worth the money.

Both versions are priced to include the cost of buying the dances outright; each HUD is therefore, a custom work, created just for you or your club. Fascinating idea.

And yes...call off the hunting dogs...I'm back. Still working out details, still lack one computer, so trade time (with the RL partner) on the one I have up and running now. But back.

01 August, 2009

temporary happiness is like waiting for the knife

“Never trust a computer you can’t throw out a window.”
(Steve Wozniak)

Postponing the sculpt commentary for the gleanings from an earlier conversation, which can be roughly titled Where the Lindens Went Wrong, frankly. And for this, we finally decided, we had to go all the way back to 2003, for the core seeds of the current problems.

Why 2003? I mean, SL was just starting out. They couldn't have made that many mistakes their first year, right?

Actually...yes. And they're still reinforcing some of them, and making other mistakes worse by trying to patch the problems raised. Factor in several hundred unintended consequences...and you'll find that's why we are where we are now.

“Hardware: The parts of a computer system that can be kicked.”
(Jeff Pesis)

First, the transition from primvatars to full avatars, which created the thirty-six attachment points--because those were the points developed for attachment of each prim for the primvatar, before the replacement with the polygonal mesh we have now. There didn't used to be any upper limit for each attachment point, because it was thought no one would ever want to push that boundary--primvatars were blocky, overlarge, shambling stumbling things, and it was pretty much a relief to everyone when the avatar mesh was introduced.

“I’ve finally learned what ‘upward compatible’ means. It means we get to keep all our old mistakes.”
(Dennie van Tassel)

The real, fundamental issue--and the main point of disconnection between residents and Lindens--is in what Linden Labs actually is--at first, Philip Rosedale wanted a physical way to give computer users virtual immersion technology. But between 2000 and 2003, Rosedale changed his mind and started developing an immersive virtual world (originally called Linden World, and up until I started researching this piece, I honestly thought the Blair Witch 2 Webfest weekend had utilized early SL technology; turns out it was actually a Worlds.com project).

“It is not about bits, bytes and protocols, but profits, losses and margins.”
(Lou Gerstner)

So, Torley and the recent hire of Cyn notwithstanding, what you had in Linden Labs were a group of software developers who primarily seemed to be hunting for a way for business types to cross-platform easily and collaboratively--that ultimately, users of Windows, Macintosh and Linux, scattered through Seoul, Paris, Los Angeles and Taipei, could all get together in one virtual room and trade information back and forth.

There are several problems with that, not the least the proprietary struggles, but let's step aside from that. That's our bottom line--that's the Lindens' bottom line, becoming the ultimate business app. And that's fine for a bottom line, folks have done more with less on a pretty much consistent basis--but that ignores the unintended consequences of virtual-world development.

Namely, their residents.

“Complexity kills. It sucks the life out of developers, it makes products difficult to plan, build and test, it introduces security challenges, and it causes end-user and administrator frustration.”
(Ray Ozzie)

Or take the first sims that existed on the grid--spaces were parceled out for individual residency (the Lindens needed beta testers for the developing program, which was how many people started off on the grid), but the total prims were shared. So people started stockpiling prims: if they wanted fifty prims for a project, say, they'd pay the prim tax (prims used to have a prim tax, per each prim, to be rezzed out at all), then leave those prims piled on their land somewhere, so no one else could grab those prims away--because all prims were shared, remember?

Which is how sim prim limits were developed, because the Lindens had never considered how people would deal with virtual real estate, prior to people actually being on the grid, and dealing with the issues.

“There are two major products that come out of Berkeley: LSD and UNIX. We don’t believe this to be a coincidence.”
(Jeremy S. Anderson)

Unintended consequences. We, the grid residents, are the unintended consequences. For example, let's talk about gambling. Gambling became a thing in SL because there were no rules against it. There were no rules against it because the Lindens (again, not thinking of the potential down side) didn't think they needed to make any. Why would anyone bother with virtual gambling in Second Life? There were enough virtual casinos on the web!

But people did. People wanted to gamble here. And for a while, the Lindens looked the other way--and I truly do not believe maliciously, but decidedly unthinkingly, because--being a software company, primarily packed with software developers--they just didn't think of the larger picture. (The larger picture, in terms of gambling, being the illegality of it in certain areas.)

Most of you are familiar with the virtues of a programmer. There are three, of course: laziness, impatience, and hubris.”
(Larry Wall)

Unintended consequences. They banned gambling, figured everyone would shrug and move on, and instead, suddenly had mass emails, IMs, phone calls, and in-person visits to the San Fran offices. Something they had never, ever seen coming, and they had no real clue how to fix it. Many big-money players left SL never to return, and the economy staggered because of it--something else Linden Labs never saw coming, nor actually sat down and thought through.

Software developers. Unintended consequences.

“That’s the thing about people who think they hate computers. What they really hate is lousy programmers.”
(Larry Niven)

Or ageplay, for instance. (Which, by the way, just for the record--"ageplay" does NOT automatically equal pedophilia. I don't care how many people want to argue that. It doesn't.) "Ageplay" was so broadly co-opted as "sex with children" that even for those of us who understood the actual meaning as something far different, we still had that twitch of emotional connection; and many, many users felt personally discriminated against, in ways that made them leave the grid.

Unintended consequences. More grid departures.

“Writing code has a place in the human hierarchy worth somewhere above grave robbing and beneath managing.”
(Gerald Weinberg)

Or the replicant/grey goo problems that plagued September of 2006--breaking equipment, crashing sims, creating huge no-rez/no-script zones in many public areas. Basically, looking back on things, that one finally breaks down to rampant homophobia (since nearly all attacks were propagated by members of various 4-chan groups devoted to stamping out all 'fur fags', in RL and on the net) among men who saw the growing 'acceptance' of furs on SL as a personal affront to their campaign to push all gays off the net. For that, the rest of us had to suffer, but again, the Lindens didn't seem to completely connect things.

Unintended consequences. For software developers, replicants are essentially 'spam'--id est, they had several pop-up attacks, and just needed to figure out the right way to block them. After some initial failures, they hit on a method that worked, and voila, problem solved.

“First, solve the problem. Then, write the code.”
(John Johnson)

But for their residents, it was yet another chip away at the supposed omnipotence of Linden: that the Lindens not only could be wrong, but frequently were wrong, in how they went about solving the grid's problems.

Or take the OpenSpace/Homestead issue. The Lindens could have solved that entire problem by saying, these are limited-use sims intended solely for reinforcing point-of-view between you and other sims. They have script and prim limitations. They are not intended for living/working spaces.

Instead? What came across when they were offered was, Come get one, or five, these are SO COOL! You can do ANYTHING with them and you can AFFORD them! EVERYONE can own a sim now! You can set up the best nightclub EVERRRRR!

Yeah. That worked out.

“Optimism is an occupational hazard of programming; feedback is the treatment.”
(Kent Beck)

We're back to unintended consequences again. Do I think the Lindens deliberately misdirected people who bought into OpenSpace sims? Yeah, maybe a little. Do I think they never saw the backlash against them coming, though? Yeah, maybe a LOT. Because again--software developers. "Okay, that didn't work, oops, back to the drawing board." No big loss. Code can be broken; they can fix bad code. Code can be broken but can be worked around; they can patch bad code. No big deal.

But to residents? This was bait-and-switch. To residents, this was lying, in the minds of many, many who frankly, couldn't afford to convert over to a full sim, and thus did lose out--money and time spent and in some cases, reputation. (To be fair to the Lindens on this one, nothing in either the Terms of Service or Community standards guarantees that anyone will be able to make a profit from Second Life. So complaining about profits lost? Is pretty much just empty complaining.)

“The use of COBOL cripples the mind; its teaching should therefore be regarded as a criminal offense.”
(E.W. Dijkstra)

Does it begin to make sense yet? Prim attachment limits, to a Linden, is sort of odd and inconceivable--why would people want to attach more than 256 prims to any single attachment spot on the avatar? Why, for that matter, does anyone want more than thirty-six attachment points on the avatar? Who needs more than that?

“In C++ it’s harder to shoot yourself in the foot, but when you do, you blow off your whole leg.”
(Bjarne Stroustrup)

But residents, now, they take limits as end goals; most programmers will hear "256 prim attachment limit" and think, okay, so it's very unstable at the high end, strong on the low, and one to ten prims attached together will be perfectly fine and functional.

Most residents? Hear the 256 first. I've come across 273 prim hair before. I've come across 993 in a fully primmed-out robot avatar. I've found 600-prim tiaras before (generally on 200-plus prim hair!), and that's not even getting into fur avatars, which frequently go very high-prim indeed. Detail costs, we're told, but are we costing it out using the same value sets?

Software programmers. A group of heavily disconnected thinkers of the new net who see their avatars as 3D equivalents of chatroom icons, for the most part. They don't see the need to update, that's not them, that's just--you know, how they look in that moment. That's their visual identification. That's a logo. That's a detail.

Residents. A group of highly divergent dreamers on the grid who see their avatars as virtual extensions of themselves, for the most part. They see the need to update, they see the need for the clothes, the hair, the shoes, the houses, the weddings, the funerals, the babies, the vacation spots, the dance clubs, the parties, the theatres, the perfect skins, perfect shapes...that may not be them, individually, in real life--but it's more than a logo, it's a persona. It's everything.

If Java had true garbage collection, most programs would delete themselves upon execution.”
(Robert Sewell)

Or let's talk about Zindra again. Horrible idea, start to finish. Worst execution of anything the Lindens have ever done, hands down. Decried from conception as irretrievably stupid, and the single greatest proof that the Lindens purely and simply do not care.

Right? Or wrong? I mean, I know I've said that before, but am I being unfair to the Lindens in this?

I think the answer is, obscurely, yes and no. Because again, let's go back to the unintended consequences. What was the end goal of Zindra, after all? No one at the Labs could contemplate bringing in GM, say, for a car-based sim (ignoring the fiasco that was the Pontiac/Motoroka sim), having them search for....for...hells, let's say spark plugs...and have them get an endless amount of bondage/camgirl/free Lindens/newbie bits advertisements in return. They felt pushed against the wall by everything the residents were doing to their work in developing the perfect cross-platform business app.

So what do they do? They have to get rid of adult content without getting rid of it. So they decide on a new continent, with new rules, and new restrictions. They'll move everyone who has current adult content over there, and--voila, problem solved!

“You can’t have great software without a great team, and most software teams behave like dysfunctional families.”
(Jim McCarthy)

There are several problems with this, as we're back to unintended consequences again, but the largest one was the emotional impact on residents--and remember, that split between what the Labs think they know about the grid, and what we think we know about the grid, is a vast and wide abyss indeed. Where the Labs thought they were making it easier on everyone by just subdividing content--a very common practice in software development--almost every resident directly concerned thought of one thing: forced relocation.

You can't force pixels to relocate, you just move them. Pixels aren't people; it's just going from 01100110 01110010 01101001 01100101 01101110 01100100 01110011 to 01100110 01110101 01100011 01101011 01101001 01101110 01100111, so what's the big deal?

But to the avatars involved--or, put more precisely, the people who feel that those pixels are virtual representations of themselves, or their characters, or how they want to be seen--well, there have been comparisons to internment camps, to the Trail of Tears, to repression, to dictatorial recidivism--and, leaving aside the notion that there is no freedom of speech or action, when it all comes down to it, in Second Life, because ultimately, it's entirely a Linden playspace start to finish--that became a breaking point between the Labs and much of the grid.

Unintended consequences. Software never intended for residential use. And the ultimate irony, software that doesn't do a single thing towards the main goal of meeting in virtual boardrooms and exchanging information--because we still must go to the site chosen (hoping we don't crash), upload the image as a texture (then pay for it), hand it over to whomever else (who has to accept it), then wait for them to download it to their own computers!

The entire thing could be, and has been for years now, done better just sending emails!

“Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are–by definition–not smart enough to debug it.”
(Brian Kernighan)

There's a maxim that states: a company that receives one letter, knows about eight people thought about sending a letter, and they might need to think more about that advertising campaign or that product. A company that receives ten letters, knows about one hundred people thought about sending a letter, and they definitely need to think about that ad campaign, or pull/change that product. A company that receives one thousand letters knows that nearly everyone wanted to send a letter; that company goes into hiding, or changes its name, or ceases operation.

It seemed to us, when talking this over, that the Lindens do this in reverse. One IM (or email, or live chat conversation, from the right person) they tend to put a great deal of value on. Ten IMs or emails, they hold a brown-bag meeting or advertise when office hours are in their block, because they're "open to feedback". 2500 IMs or emails, they completely ignore, though, because obviously, that many people are just responding to someone else, not anything the Lindens have done; it's just base hyperbole and rumor at that point, and can be completely--and easily, as we've seen--ignored entirely.

“Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live.”
(Martin Golding)

It was suggested, at one point in the conversation, that what Linden Labs really needs to do is hire their 25 harshest critics, and listen to what they have to say about the state of the grid. Because while things could get much worse than they are now, at least they'd know how their policies would be received.

Lindens? You know how to reach me.

Some discussion on megaprims as attachments.

And sadly, the truth of this cannot be denied.

Tomorrow, sculpts about the grid.

05 July, 2009

life is good when you're full of blood

And now, pictures as promised.

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(The Clockwinder went blond! His tag read, Obviously Not/Mossaveno Tenk, so maybe I'm wrong. He also seemed much...taller.)

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(Malookus Kalnoky mostly stayed on the edges of the dance, and wore a tag that said LDS furry. That was unusual enough, but I think I was more confused by the yellow leather cuffs, collar and bondage belt he wore.)

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(Miss Jaina Quartz showed up as a white tiger, in casual pinks and blacks. Pretty. Epsilon Mabellan is the pink-feathered fledgling behind her. They are...mother and...daughter? Son? I wasn't sure and didn't check, on gender of child.)

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(Barbara Collazo showed up as the cutest little monkey avatar. The, err, non-poo-throwing kind.)

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(Miss Kaylee Korbitza won the costume contest, in her patriotic striped gown--I think honestly the judge swung in her favor due to the flag headband.)


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(Is it just me? I'm suddenly seeing Rick Springfield on the bridge of the Enterprise. But this is Jaffee Gaffer, smiling in the striped pants.)

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(Lady and sim owner Valentine Janus, in a simple but lovely gold dress.)

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(Little Miss Abigail Artful from the last entry, looking winsome in teal and white.)

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(Dr. Mitsu Figaro on the left, myself in the center, and Miss CowtownMom Foxclaw dancing.)

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(Mr. Mathoni Zuhrah and Miss Ingeborg Apfelbaum, in front, Lindyhopping in the lag, while Brad Moonwall waves a flag to the right.)

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(Miss Amari Starship in black; she heard there was a costume contest, so she went home to throw 'a costume' on. I think the 'costume' she had in mind was Elvira, but she looked stunning in it.)

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(Miss Lotty Landar and her spoon, and the flag wings.)

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(LilPrincess Serenity, in her big blonde braided hair and firework-patterned sneaks.)

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(Miss Pear Dumpling with very inventive sparklers. And very inventive name, to boot.)

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(The party, a bit diminished after the departure of the Moronic Twins, but still going.)

All in all, I think the after-parade dance went quite well. The evening tied up with fireworks in the Park and magic carpet rides by the dock following. I can't help but think that's kind of cool, hometown and charming all in one.

01 July, 2009

feel me, touch me, heal me, come take me higher

New legislation in China bans gold farming. What does this actually mean, in terms of gold farmers' presence in MMOs? Likely not a lot. Still, it's at least a formal acknowledgment of the problem.

And Edward found a bizarre little video of someone dancing with a mirror to "Roustabout" by Beats Antique.

Edward also found a permanent (for now) installation in New York called Civilization. Watch that thing at least once, all the way through; see how many movies you can identify.

But going back to Beats Antique, it seems a lot of their music is more tribal, less steam...save, at least according to my definition, that's definitely part of it: the culture that rose addicted to the rest of the world, not home; that went out searching for the exotic, the strange, the different, and ofttimes brought it home in fabric, in style, in furnishings, in perceptions.

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(Zoe Jakes and Beats Antique perform at a charity show; photo reserved to Beats Antique and taboomedia.com.)

Beauty Beats (performance video of Beats Antique in San Francisco)
Battle (more a meditation video than anything else, but it does let you listen to the song)

From the description on their main site:
"BEATS ANTIQUE, an oakland based group featuring ZOE JAKES, DAVID SATORI, AND SIDECAR TOMMY, which has stumbled down the rabbit hole and emerged anew on the other side. BEATS ANTIQUE forges a curious alliance between middle eastern traditions and potent west coast circus, underground hip hop, breakbeat brass band, downtempo, glitch and dubstep."
Sounds fascinating. And they really do sound fascinating, at once vintage and modern, tribal and technical, an amazing melange of the ordinary and the universal. "Electro-acoustic", they call themselves. "Belly-dance electronica", they've been called by others.

Properly Chilled has this to say:
All tracks derive from a common musical tree with so many branches that go as far as to touch the scholastic tradition of some jazzy oldies while keeping a curious ear to the North African Gnawa music, a mixture in its own right of afro-Arabic religious rhythms, combining music and acrobatic dancing.

Obvious highlights include the untreated version of "Roustabout", a sickening, demented, and maniacally fun track that has so many Halloween-like features that film director Tim Burton would surely appreciate. But also "Slapdash Era", which starts off with what sounds like a bell and a tick-tack clock, and releases some menacing ambiance midway through the game. The remixed version of "Roustabout" is credited to San Francisco-based Bassnectar, a band who Beats Antique have certainly taken a few production cues [from].

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(Different shot, same event, Zoe Jakes and Beats Antique perform at a charity show; photo reserved to Beats Antique and taboomedia.com.)

Caterpillar (slideshow of bellydance images, but you can hear the song)
Zoe Jakes performing in Brooklyn (as the poster says, no idea where or when, but it is intriguing to think of her dance movements as inspiring clockwork sounds)

They have two albums out, Tribal Derivations and Collide.

They also have a last.fm page, a Pandora info page, and a MySpace page. Sidecar Tommy also has a MySpace page, as does David Satori and Zoe Jakes. Boy, are they covered, press-wise. I'm not even covering half the places they show up on the net.

Hear that, Egress?!? PUT SOMETHING OUT! My gods.

All in all, Beats Antique come highly recommended. Their version of tribal fusion goes down very, very well. They have two albums; I'd be shocked stupid if they didn't come out with a third, at least...if not more.

(For anyone who's unaware, a brief definition of terms: downtempo, glitch, and dubstep. You're welcome.)

26 May, 2009

an empty glass, a topless babe, a knock on the door--

Meet Dexter.

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I should point out, this Dexter, not this one. Just so we're clear.

He's Dexter Genesis in SL. Age fifteen, boy genius, and cursed or blessed with his equally intelligent, but far more scattered and accident-prone sister, DeeDee.

Meet DeeDee, while we're at it:

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Her name is Deedee Calamity here, and she seems a little older than her small-screen counterpart. Also...there's been some sort of...accident in the transfer: she's...clockwork on the grid.

Now, all residents of Caledon know, there is little difference between clockwork and organic life on the grid. But--at least in her own universe--she was an organic girl, and only here is clockwork and gears.

She seems to have retained her sense of humor, which is a good thing. Me, I'm wondering how many other universes SL is going to bridge before we're done. First the WoW Gateway, which funnels traffic both directions; then the Wulfenbach contingent; now, Dexter and DeeDee.

Gosh. Who's next?

Also, advance notice (and I'll try to get a location SLUrl to tie to this): reserve May 30th if you can:

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(Thanks go to Edward for getting me the pic; I don't know if he created it or not. Good portrait of the Clockwinder, though.)

It's insanely early (for the people on SLT), but it's a wonderful build opportunity, and a wonderful celebration of Mr. Tenk's time on the grid! Attend if you can. More information to come!

11 April, 2009

and what do you see within the water?

Nothing for it but I must admit ill planning on my part--I'll do the best I can on short notice, with more notice in world, but alas, I am dispossessed of all relevant information.

The lovely ladies who own New Boston Station are holding an Open House from four to eight pm, SLT, today--yes, you see, I meant to announce this yesterday. Alas.

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Still and all, you're warmly invited to come see the changes in New Boston Station, and please note, they have a number of beautiful lots for sale. Half tier for the first month will apply to all new rentals, with all proceeds from tier payments going to the Alliance Virtual Library, with which the Caledon library system is capably affiliated.

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The Open House will concur with a semi-formal dance to classical music spun by Jarl (and Radio Riel DJ) Otenth Paderborn from five to seven pm SLT. They invite all reading these words to come and wander, come and dance, come with your questions and your wide-open eyes, and help them celebrate.

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It truly is a lovely sim, and so far, unless that's changed, it has the only library dedicated to H.P. Lovecraft on the grid. :)

And please, if you don't see this until later tonight, or days from now--you're still welcome to come in and wander. Miss Holly Chase and Miss Hypatia Dejavu are happy to answer all questions, or provide you with a lovely little spot on New Boston of your own.

07 November, 2008

he's the man, the man with the Midas touch

Right before I drifted into limbo, I was sent a link to the 15 fps of Fame show, featuring designers inspired by Crimson Rezzable.

If you've never been, do look it up--the show gives you a look at the place, inside and out, and it's just astoundingly gothic, start to finish. Most of the designs I really like, and I like that they're picking up both established designers, and up-and-coming fashion sorts as well.

Most, if not all of these, are for sale...somewhere in Crimson Rezzable. (Your guess is as good as mine; they keep shifting things around!)

This is going to give me nightmares. Blame Mr. Nix Sands for that link, btw--if he hadn't thrown it up in CalChat, I never would have known! The terror, the TERROR!

In the meantime, Fuschia's Frocks, currently the secret lair of C.I.R.C.U.S. (Criminally IRresponsible Civil Unrest Society) held a party, to cover up the dastardly deed of...blowing Caledon to smithereens!

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(Mr. Equine McMillan arrives at the lair in his jetcar.)

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(The rocket prepares for launch.)

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(The rocket LAUNCHES!)

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(Aerial shot of CIRCUS' evil lair.)

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(The rocket picks its target...Oh, no! Victoria City!)

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(Rocket telemetry lost. Curse those do-gooders who wanted to save the Guvnah's mansion!...err, I mean, yay! We're saved!)

And some shots of the Rogues' Gallery:

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("Doctor" Nix Sands and his pet bunny.)

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(Professor Avalanche in his perfect henchman's outfit.)

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(Radio Riel's own Duchess Gabrielle takes a misstep into the shark-infested...wading pool...and is severed by lasers.)

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(Miss Begonia in a tux...)

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(Mr. Mossaveno Tenk in a tux...)

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(And DJ and Laird Brideswell, Elrik Merlin, in a tux.)

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(Thankfully, Miss Avariel Falcon came by to play Mata Hari to the existing parade of Bond good guys...)

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(With Miss Muse Carmona looking on, Edward comes by to play Q for us...)

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(...and Miss Saffia Widdershins handily supplied us with the dreaded Miss M--after being stripped in the nick of time of gold paint by Mr. Viking.)

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(Miss Terry Lightfoot looks slinky and sexy and far from innocent.)

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(If they ever had furs in a Bond film, Duchess Kiralette Kelley and Duke Podruly Peccable are impeccably dressed for a night out in Casino Royale.)

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(And every evil lair needs henchmen...in addition to Professor Avalanche and myself, Mr. Greegar Hellershanks and Frau Annechen Lowey swirled in stately procession across the lair floor.)

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(And Mr. JJ Drinkwater comes with a Licence to Kilt.)

Unfortunately, as with all evil plans...the loss of the rocket caused the CIRCUS lair's auto-defense systems to go just the merest bit buggy. First, we had Robot Pixies rezzing everywhere...

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...then after attack waves from ninjas, space zombies and shaggy rubber-toothed monsters, the lair itself imploded!

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I guess it just goes to show you--the pixie throws a great party.

Err, I mean, Evil Never Wins.

Or something like that. :)

heart full of blues, space and time

While I decide if it's too late to back-date posts that contain the last of the Hair Fair pics, I got hit with this when I was listening...