Showing posts with label crime. Show all posts
Showing posts with label crime. Show all posts

18 February, 2021

the world will stain us with a scarlet cross

All right, I've had it. NO more tolerance.

moronic-sosa

Remember the idiot I spoke of a few entries back? Well, this is him.

He's been yammering at me since December, and I've asked him multiple times what the hell he wants, and he never answers, and I have had it.
[17:26] Emilly Shatner-Orr (emilly.orr): Какого черта ты хочешь? (What the hell do you want?)
[17:26] :::::::ANGELSSS KING::::::: (sicilijano.sosa): Hello lovly human romance sweet soul I need Uregnt 88 linden GOD bless your life steps.A thanks love.
Oh, THAT he answers!
[17:27] Emilly Shatner-Orr (emilly.orr): Oh my gods
[17:27] Emilly Shatner-Orr (emilly.orr): Long walk, short pier, go hang, take your pick, scram, beat it, leave me alone.
[17:27] Emilly Shatner-Orr (emilly.orr): Долгая прогулка, короткий пирс, иди, повесь, забери, возьми, удари, оставь меня в покое (The above but in Russian)
After this, I reported him to the Lindens and blocked him, and YES I am very much leaving his name CLEARLY VISIBLE because the fraud attempt is now known. Guard yourselves, block if you see him, report him and maybe the account will die off.

13 November, 2020

wonder how you sleep

From a random profile:
"Dominance is a whisper.
It doesn't have to push, it coaxes addiction.
Dominance is patient.
Knowing the value of what it seeks, it is not rushed.
Dominance is not brash.
It is a smile, not a smirk. It is honesty not excuses.
Dominance is resolute.
It does not sway or collapse when tested.
Dominance is steady.
Like a mountain, it does not bend to the wind, or move for the climber.
Dominance is rare.
Those who crave it the most, have it the least."
A muchness of truth there.

At any rate, something struck me going through my spam folder today:
From: BANK (info @ nocpayment.com)
To: Emilly Orr

Hello,

I reviewed your reputable profile
This made me laugh out loud.
which gives me the intuition that you will be a potential business partner in a crude oil venture of two million barrels monthly involving the National Oil Corporation of Libya (NOC) and Singapore Refining Company Pte (SRC).
Boy, are you barking up the wrong investment tree.
This crude oil venture will gain commissions up to the value of $10 Million
Of course it will.
in revenue approximately per trade with the NOC and I will present you with more entails of this venture subsequent to your response.
"Entails"?

Regards,
Long walk, short pier,

Kevin Wong
Not your real name.
Procurement Department
Singapore Refining Company
Email: info_dept @ execs.com
So, strangely, execs.com is registered in New Jersey of all places, Bedminster to be specific. Even odder, nocpayment.com seems to trace to North Oklahoma College. I was expecting this to be Ukraine or Chinese in derivation, but could this possibly be a local attempt at scamming? Why pretend to be in Libya or Singapore, though? It's very odd.

There is a National Oil Corporation of Libya, as well as a Singapore Petroleum Company, which is the main corporate name of Singapore Refining Company. But SRC is owned by a Chinese concern, PetroChina, with Chevron owning a minor sharehold. But Chevron's corporate headquarters are in California, not New Jersey. Nothing about this makes sense. It's not even a good attempt at grifting.

23 March, 2020

stop your cryin', hold on tonight

Let me tell you about the event, A Fighting Chance. Or, rather, let me tell you what the creator in crisis said about it:
6 weeks ago I took one of the biggest steps of my life and filed a domestic violence restraining order against the father of my child. He was removed from our home and my child and I started rebuilding our lives. Since that removal, my now-ex has harassed me repeatedly and is retaliating by trying to take my child away because I finally filed for permanent, full custody.

Unfortunately, at this time, I do not qualify for assistance from Legal Aid.

I have contacted my local bar association and found an attorney willing to take on my case at a significantly reduced cost — nearly close to
pro bono. However, I still cannot afford this vital assistance. I’ve reached out to shelters, local charities, and the Domestic Violence Resource Center in the hopes of being put in touch with a lawyer willing to help me free of charge and was unsuccessful. My only choice at this point is to pay to defend my custody petition if I want to ensure my son stays safe with me.

My prospective lawyer has given me a quote of $1800-$1900 for a custody case billed out at his reduced rate, to be paid as a retainer. They do not anticipate it costing more than this and if so, once the retainer is depleted, they will work with me on a payment plan suitable to my SSDI payments. They require the retainer upfront.

My child’s father has an attorney and they have mailed me their response to the custody petition I filed. My prospective attorney will begin work on the custody case ASAP, once his retainer fee has been satisfied. Currently there is no hearing set yet, but that can change rather suddenly and without notice.

I am scared. My 12 y/o child who is autistic is also terrified.

We need help--your help.
Now, I can say the creator behind Funky Junk (and that link goes to her Marketplace, because before all this went down, she'd closed the in-world store to move to a new sim) is not only a really talented builder of skyboxen, cottages, and other structures, but is also generous beyond belief--several of her very detailed builds I've bought on Fifty Linden Friday rounds, and she could easily charge six times the cost I paid for those homes, without raising an eyebrow on anyone. She's also a genuinely kind person, and is devoted to making sure her customers are satisfied with any purchase. Which makes this all the more horrifying, and it starts out fairly horrifying.

Hence, "A Fighting Chance", the charity event. Port in, and you can give to a direct kiosk, or peruse the offerings of other creators in support of her efforts. Or, you can choose to go to her Gofundme page, where she's desperately trying to generate funds to hire a lawyer.

It is a sad fact of reality that many of these cases result in the abusers trying to seize the children from the parent, because they know that will hurt them most. And most of these cases succeed, especially if said parent was a stay-at-home one, and, when they left the main wage earner of the family, can be logistically portrayed as having no visible means of support. It's awful, it's deeply wrong, and it's sadly commonplace.

I would ask you to give what you can. And I wish her all the best. I hope she and her son get through this, safe, together, and not homeless.

09 June, 2019

won't get no peace with me

From a random profile, under the title "A Submissive's Bill of Rights":
You have the right to be treated with respect.
You have the right to be proud of what you are.
You have the right to feel safe.
You have the right to your emotions and feelings.
You have the right to express your negative feelings.
You have the right to say NO.
You have the right to expect happiness in life.
You have the right to have input in a relationship.
You have the right to belong.
You have the right to be loved and to love.
You have the right to be healthy.
You have the right to practice safe sex.
Anyone who doesn't agree to any of this? Isn't a good dominant, period.

(And before anyone chimes in about the 24/7 slaves that have 'slave bar codes' tattooed on the backs of their necks, or elsewhere, keep in mind that even that is negotiated beforehand. The only way anyone gets pulled into a BDSM relationship unwilling is when they're kidnapped and forced--and that's not what BDSM is about. The "masters" who do that are also generally arrested for doing so.) (BIIIIIIG warnings on that podcast link: NSFW to listen to openly, features graphic descriptions of serial murder, possibly up to and including playing the tapes found he used to torture his victims with. But there's a lot of wannabe 'masters' that have been arrested for kidnapping foreigners or illegals and keeping them in basements.)

In other news, I maintain that if you have to wear anything that says "SEXY", you're either insecure or deeply arrogant, and at least the latter is rarely attractive, or "sexy", in any way. (Link NSFW, mostly due to language.) Also, those heels go so far beyond stripper heels they're surreal. They're midway between drag queen balancing acts, and "hahahaha you're kidding" footwear.

Hells, most of the drag queens I know stop at six or seven inches for stilettos, and barely over that for wedges.

In other news...I have questions. This is not a mature body. That is a child. "A revolution in high definition realism"? Really? I'm so glad SL doesn't allow ageplay anymore.

Aren't you happier that ageplay is now banned? I know I am. I feel much safer knowing there's no Lolita fetishes, in the Nabokov sense, on SL. Don't you agree?

And of course, these tiny little girls need mature physics layers, right? Because of course they're full-grown adults, right? Because it's not like these kid avatars are shown in any sexualized way, right? And of course, none of these skins come with adult makeup, right?

Why hasn't this store been removed? Jesus Christ.

31 May, 2019

Horvat's at it again

Under the heading Is the Popular Video Game Fortnite Sinful? (and...what? I mean really, what?), came this:
The video game, Fortnite Battle Royale, is disrupting many a household: Parents tell horror stories of young sons who play it non-stop and suddenly turn violent toward those who oppose their playing.
Okay, so...yes, I have heard of a growing number of cases of "digital addiction", but in nearly every case, it's been kids whose parents pay no attention to them otherwise or young adults, usually in Korea, who have little other social life and get pulled in and sucked down. I am not saying net addiction, game addiction, is false; what I am saying is, if someone has an addictive personality, and games hit them fir st, they're going to be addicted to games. It doesn't matter whether it's Fortnite, PUBG, or Maple Story--the addiction is real.
Each game involves one hundred players who are dropped on a virtual island and shoot each other until a single winner or a team of players has eliminated the other players. The game is offered free of charge, but players can and do buy plenty of helpful accessories in the course of the battle.
Let's define "helpful" here, at least in terms of Fortnight. No item players can buy in the store is anything game-buffing. People who paid for certain packs for the game, or who made certain achievements, can start with a small amount of items that may help in the game-changing sense, but the items actually for sale in the main Fortnight store are all cosmetic. There's a few other arena games that do this too, and I think it's a great trend away from pay-to-win.
Fortnite has been attacked from many angles: Some simply say it is bad for children. Others claim it is highly addictive. The game wastes countless hours better spent in more constructive ways—like homework. And the shoot-and-kill game is undeniably violent and employs profanity.
Sure. It's bright, colorful, simple, and if a child's parents aren't involved in that child's life enough--as in, if they aren't interested in actually parenting their child, listening to their concerns, being open and honest with them--then, sure, Fortnite is an easy out. It doesn't mean that everyone who plays it gets addicted to it.
However, few ask the thorny questions: Is Fortnite sinful? Does it lead to sinful acts? Can playing it be sinful?
You aren't serious. Look, even if someone believes in the base concept of sin, Fortnite doesn't qualify. Note all Christian mortal sins listed in the Bible are sins of covetousness. I want that man's wife. I want that man's cow. I want that man's fine clothing. I want the money that man has. The major, overarching sin in the Bible is wanting a thing, or a person, or a status, deeply enough to steal, lie, injure or kill for it.

Fortnight isn't sinful by that definition.
Someone should be addressing the moral issue.
Why? Or more to the point, why, if, say, a priest hears of a couple who has a digitally-addicted child, why doesn't he find a family counselor for them? Why doesn't he get involved in that family's life and see if the parents are overworked, overwhelmed, just too stressed to cope in any effective way? The game is not the problem. Societal and familial neglect is the problem.
It should at least be the subject of sermons and religious commentary.
Again, why?
And yet the silence surrounding the moral problem of playing Fortnite is absolute. No one wants to touch it.
Because you, Horvat, seem to be the only one who feels this game is sinful, and that the poor kidlings must be protected by almighty faith. Pay attention to the lives of the community, not the games they play, and you'll be much better off.

He followed that up with this: Under the heading What’s Wrong With Video Games?, he wrote:
Are video games harmful in themselves? Do they tear down or elevate our culture? Should they be avoided altogether?
No for the first question. Sometimes both, depending on the game, for the second: Postal comes to mind for the former, and Hellblade: Senua's Sacrifice comes to mind for the latter. And no, for the third question.
Most people will agree that “too much” gaming is harmful. Many more will acknowledge that Grand Theft Auto, which glorifies crime, or esoteric and violent games such as The Last of Us, Bioshock Infinite, or Fallout are bad. But the question still stands: How much is too much? How bad is too bad? And what about apparently innocuous games like Angry Birds?
Again, are you kidding? Horvat's blaming Angry Birds for a sinful corruption of society?
Video games are designed to give the player a sense of instant satisfaction. Whenever a virtual goal is achieved, the player gets a rush and tends to want more and more. Gaming presents an imaginary world detached from reality and offers an easy “escape” from the natural limitations humans encounter in this vale of tears. In real life, accomplishment is tied to reality, hard work, effort, sacrifice and talent. But in the make-believe world of video games, you can pretend to be and do things that are completely unrealistic.
Sure. They're called endorphins. You can get them from running, gardening strenuously, working out, hiking, or conversely, by playing games (board and video), discovering new things, and in some cases, even learning--a new language, a new process, a new way of thinking--all of these can potentially be causes for that dopamine rush.

More to the point, though, Horvat, if you're talking about getting rid of everything that causes that endorphin surge, you're going to have to ban all sporting events; all dances; playing music in front of a crowd; READING...And that's just mental on a ridiculous level.
This is further complicated when the person faces problems such as a broken family, depression and addictions. Take the case of Elliot Rodger. This 22-year-old student lived a frustrated life. He despised social interaction, did not have many friends, and became obsessed with World of Warcraft. Rather than overcome his shortcomings, he withdrew and filled the void with gaming and pornography.
Hollllld up there, happy. You sound like you feel sorry for him, the poor waif turned astray by the evils of digital sin. He had problems off and on since he was eight years old, all right? Did you know that, Horvat? Did you even bother to look into it before picking Elliot's name out of a hat?

Elliot Rodgers was broken before he found video games. He was broken before he found pornography. He was raised in wealth, had every benefit of white privilege, was conventionally attractive, and had entry into the upper echelon of his local society. His own personality drove people away. If he'd gone into therapy, maybe he wouldn't have felt he had to try and torture and kill everyone around him. But his family didn't think counseling was appropriate, he probably thought he was better than anything therapy could give him, and deep down, he was a repugnant, bitter, elitist sexual sadist who fantasized about gutting women and men because it would give him ultimate power over them. This was a person who might have been saved if he had reached out and started the process. Don't blame Elliot's descent into despotic madness on video games.
Another problem with video gaming is the tendency to spend inordinate amounts of time doing absolutely nothing meaningful.
Define "nothing meaningful". The Path taught me about the dangers that can lurk in the most innocuous of places. BioShock taught me that the most gentle, soft words can be used to whipscore a programmed mind. Hells, BioShock Infinite, which many fans deplored, taught me the dangers in organized fundamentalist religion (a lesson, to be fair, I already knew), and how easy it is to treat anyone different from ourselves as both Other, and non-human. Minecraft taught me building as meditation.

And there are so many other examples. Are there big, sprawling MMORPGs whos only point is grinding for levels and achievements? Sure. But there are also little games, thought experiments, and again, do you think anything that is not work for hands or worship in a holy house useless? Because if you do, there goes sports again, gardening for the fun of it, amusement parks, reading, book and poetry clubs, wandering rose gardens, English gardens, tea gardens... what is of value to our lives? What brings us joy? For some people, gaming does that. There is nothing wrong with choosing joy.
But what is the point of engaging in a pastime that has no palpable goal, no real accomplishment and no deeper meaning? Since the purpose of gaming is undefined, players often find themselves compelled to play more and more.
Figures Horvat would be the type to view ever treading upward on the Apollonian path a good thing. Not everything has to have a goal. Hells, not everything has to have a beginning, in terms of activities, or an end, we can just pick up in the middle and carry forward. What's wrong with that?
According to a study featured in Neurology Now, a publication of the American Academy of Neurology, nine out of ten American children play video games--about 64 million. The study found that "excessive gaming before age 21 or 22 can physically rewire the brain."
You're not wrong, early studies do seem to indicate that, though more research is needed before it's a firm conclusion.
"Playing video games floods the pleasure center of the brain with dopamine," says David Greenfield, Ph.D., founder of The Center for Internet and Technology Addiction and assistant clinical professor of psychiatry at the University of Connecticut School of Medicine. That gives gamers a rush--but only temporarily, he explains. With all that extra dopamine lurking around, the brain gets the message to produce less of this critical neurotransmitter. The end result: players can end up with a diminished supply of dopamine.
As I mentioned earlier. If one is predisposed to addiction, or in some cases, depression, where dopamine is naturally reduced, then sure, gaming could prove a 'fix' that is similar to some drugs. And the more someone in that state plays, the more they want to play, because they want that same rush. Here's the important point: this doesn't describe everyone. Should peanut farmers stop growing peanuts because a portion of the population is sensitive? Should wheat fields be short because celiac disease exists?
For the welfare of children, South Korea has regulated the use of video games, treating them like drugs or controlled substances.
True, but South Korea has a radically different culture from ours. First, they have a huge gaming industry, from consoles to computers to smartphones. Games are quite literally everywhere, thick on the ground. Second, Horvat, do you know abut net cafes? Over here they're mostly Starbucks that offer WiFi, but in South Korea, someone can walk in, pay for eight hours, and play the game of their choice for that entire time. One man played until he died from dehydration; he payed for something like two weeks and the cafe let him do that. So who do we blame then? The man who booked that time? The owners of the cafe who never cared to stop him? Or the game? He would have been just as dead if he'd gone down some back alley and purchased a week's worth of black tar heroin, and shot it up all at once. We can definitely blame him for buying the time to game; we can definitely blame the owners of the cafe. But we cannot blame the game; at best, it was a contributing factor to an existing addictive personality who was already descending.
There are countless cases of violence and crime connected directly or indirectly with video gaming. Grand Theft Auto, for example, has created a long death trail in its wake. However, few have had the courage to call its designers and promoters to task, halt its production and reverse the severe damage it has unleashed. Here are only some of the many crimes connected to Grand Theft Auto:
  1. A man was stabbed and his copy of the game was stolen;
  2. A college student stole a car, kidnapped a woman and slammed into nine parked vehicles. He said he wanted to play the game "in real life";
  3. A teenager in Thailand killed a taxi driver in a copycat crime from the game (Thailand banned the game afterwards);
  4. An 8-year-old boy in Louisiana shot and killed his 90-year-old caregiver minutes after playing the game (this was ruled a homicide);
  5. Students as young as six acted out drug and rape scenes from the game.
How very hyperbolic. Let's take these incidents in order.

The first one, that is theft. That is less about playing the game and needing to commit violence because of it, and more because that individual did not have the game and wanted it. By your own holy book, that's covetousness again. That's nothing to do with gaming. Same man could have been robbed and killed for his watch, for his cash, just because someone hope he'd have something worth selling for drugs.

Second, that story was turned into an episode of Law and Order: SVU. Again, the characters inspired by that story, and the actual man that the story was based on, had both lost touch with reality. If he hadn't had the game to give him the sick thoughts to enact 'for real', it would have been something else. Do video games explain every school shooting, every assassination attempt? Tell that to Lincoln.

Third, Thailand. Thailand takes a very dim view of gaming, or anything that does not directly benefit the culture. Gays are still beaten just for being gay there. I have no problem with their banning the game, as they are a strictly controlled society. I would have a problem in a culture that had more permissive rules.

The eight-year-old. Absolutely, this was a crime. A crime I think hinges on the "intentional" mention. Where did he get the gun? I'm assuming he already had it with him, or hidden nearby, which means this was premeditated. Again, the playing of the game made the death fantasy easier, but by no means caused it. That boy wanted to kill someone. Any trigger could have set him off.

And the last one is just incidental as well. Children who have never played video games have gotten the awful idea to rape their friends, or random little girls; to beat a boy's head in with a pipe and set the body on fire; hells, we can even bring up the Slender Man attempted murder in this light. In all cases these were people mentally unstable enough to consider it, decide on it, and bring it to fruition. No game needed.

There is a chapter in an excellent treatise on horror in literature and cinema by Stephen King, Dance Macabre, that goes into how often murders were committed by people reading his books, where the assailants said they'd gotten the idea from his books. Again, no games needed. And also again, no books needed--they just happened to be what the killers picked up before they decided to kill. It could have been a breakup letter that drove them off the edge. A phone call that went wrong. Something they didn't like on TV. The smell of the air. Unstable people don't really need a cause--they need that one last thing, that last straw, to hit them, before the rampage begins. We can't guard against people like this without being much more invested in mental health, and de-stigmatizing mental health. And that's nothing you want, is it, Horvat, when you can just blame video games instead?

I'm done with this. He's wrong, and shrill, and becoming repetitive. I'm done.

17 February, 2019

do you ever feel like this should be officially the end

For anyone who knows me, it will come as no surprise that I have a minor obsession with serial killers. Now, I'm a lot better than I used to be--I haven't read the two encyclopedias I own on them for years now, and I can no longer recite any of seventy-odd histories of pain, brutality and death when tossed a name. I think this is actually a healthier thing, so I'm not overly encouraging myself to pick it back up as a hobby.

But I still keep my hand in, in certain specific areas. I like watching "true crime" documentaries on Netflix and YouTube. I've been a subscriber of LordanArts for his "BrainScratch" series for years, as well as Ranil Gort, Mortis Media, Gloomy House, ScareMe, Luth Luther, Scary Mysteries, Deburke321, Scare Theater, and Ask a Mortician, because she's a lot of fun. I'm so in love with one creator's work (Cayleigh Elise, she used to write and edit for Rob Gavagan before she branched out on her own video series) that I became part of her Patreon just to support her. What she does kills her heart, but she's driven to cover it--mostly Jane Doe cases (cases so old they may never be solved because the killers and any remaining family members who might know what happened have died) and cases of missing children--because, in many cases, getting the word out has led to breakthroughs on these open investigations.

Why am I telling you all this? Because last night, I fell down the rabbit hole on YouTube.

Now, this isn't hard to do--pick a topic, there's a strange wild path to follow down--but this one turned up some interesting things.

I started with Shauna Rae, who'd put up a fascinating video about a strange hiking mishap in Panama.  Watched a couple of hers, then from there, I discovered Samantha M, who apparently focuses on Australian cases of foul play. I watched a few of hers, and then in the sidebar, saw a mention of Stephanie Harlowe's coverage of the Kenneka Jenkins case. The description of that video led me to Gray Hughes Investigations, who apparently has an entire playlist devoted to Kenneka Jenkins--the actual facts, the suppositions, and all the conspiracy theories. It's exhaustive.

Now, if you've never heard about Kenneka Jenkins, it is truly one of the more heartbreaking cases out there--but it was not a murder. It was an extraordinarily unfortunate accident--Ms. Jenkins had gone to a party while taking a prescription drug that severely impairs cognition when in the presence of alcohol, and genetically, she had a predisposition to getting drunk anyway. What an equivalent girl would need six beers to achieve, Kenneka could reach in half of one bottle. Some people are just wired that way.

But both these factors combined to lead her out of the party a few minutes after her friends left to get her cell phone charger from her mother's car, which she had taken to the hotel where the party was. In surveillance footage, she is obviously intoxicated. From what I personally know about the prescription drug she was taking (it has a lot of off-brand uses, but my bet is, she was given it to prevent migraines), this drug both induces short-term memory loss as well as balance issues. Pair that with alcohol, and her inebriated decision to go find her friends in the lobby (but having hit the button in the elevator for "LL", which she very well may have blurrily seen as "L"), the end result was a 19-year-old girl wandering aimlessly through the administration sector of the hotel, trying to find her way out.

The major oddity in this case is that, after several minutes of wandering brought her to an unfinished kitchen area, she found the door to a (mysteriously active, though not perfectly working) walk-in freezer, and...walked in. And the door shut behind her. This is, absolutely, tragic happenstance. And--again, absolutely, no question of this--had the police officer with whom her mother spoke, trying to get them to come to the hotel to search for her daughter, not essentially blown it off as "hey, kids wander off, c'mon, she's an adult"--maybe, maybe, there is a vanishingly slim chance she could have been revived.

But understand, at the time Kenneka's mother became involved, she had already been trapped in a pitch-black walk-in freezer for four hours. She may have already died at that point. Or, if she hadn't, she may have, when revived, had so much brain damage that she would never have been off a ventilator. We just don't know, and we'll never know.

But the case was officially ruled an accident. Could the hotel have done more, by calling someone in upper management to send security in to review the surveillance tapes? Of course. Could the police officer Kenneka's mother spoke with have evidenced just a smidge more empathy for the situation, and sent a car by? Obviously. That neither of these things were done is also tragic, but again, by the time the hotel staff was asked to review the tapes, Kenneka may have already been dead. We have no way of knowing how fast it took her to freeze to death in the walk-in.

And yes, while this case does spur some dim echoes of Elisa Lam, in all other aspects they are vastly different cases. Ms. Lam was traveling alone, not with friends; Ms. Lam, while she was taking prescription drugs to balance her bipolar syndrome and diagnosed depression, was not taking anything that could have caused any amnesiac effects; and while she did have anti-psychotic rescue medication with her, and evidence from the toxicology report suggests she had not taken them for several days, it wasn't something she was used to taking every day.

There will always be the mystery of how, exactly, she went through a locked door onto the roof and climbed into an open water tank without a ladder on the side, but...everything else, including her behavior in the hotel's elevator, is simple happenstance. We will never know how everything happened in Ms. Lam's case either, but Kenneka Jenkins' case, at least, has far less disturbing, surreal aspects. It is a heartbreaking tragedy, but it is the tragedy of a sort that happens every day.

At any rate, I just wanted to cover some of these channels, in a minor way. That's all. If you're not interested in criminal activity, murders, and disturbing cases, you don't have to click any of the links. Not everyone is, and that's perfectly fine.

it's just your shadow on the floor

(This section was written on July 11th...) Great. Sat myself down today after oversleeping, and told myself sternly I was not going to log...