Miss Slighted, high-minded, I’m stuck in the rain
Oh, excuse me, the title is actually Summit Nights and HALLOWEEN HAUNTED HOUSE! BOO! There you go. The description states:
Well, it has rules.
And they've definitely worked to set a particular mood.
Because of course they have game rips, why wouldn't they? Cue massive facepalming.
This was a neat effect. Two of the four paintings moved up and down on the wall. Simple, but effective. This was the second wall with the effect--the first one seemed to be in more shadow--but there didn't seem to be repetition, which is my other bane--the earlier four paintings were different.
The game rips are getting on my nerves...
Really? Okay, it's possible this is not a direct game rip, even though Ju-On had a video game released for the Wii. (And yes, the little meowing boy? He is in that game.) But one way or another, this was my "I'm done here" note.
Haunts are an odd thing--they rely on two key principles, and they are opposing: originality and creativity on the one side, and tradition and established settings on the other. But it is far from impossible to play to both things, and make a haunt work, without involving game properties or established media properties.
That is, if the designer cares at all.
And...that's it. I'll make one more correction to the list of all the haunts, and then I'll start working on old pictures for the haunts, but this is my last haunted house for the year. Blessings of the season to you all!
Summit Nights: A unique "night garden" themed dance club playing great music from all genres.So...dance club, but also haunt? Or haunted dance club? I have no idea.
Come and see our creepy haunted mansion, guaranteed to give you a good scare! Ghosts, ghouls, skeletons and zombies, oh my!
Well, it has rules.
And they've definitely worked to set a particular mood.
Because of course they have game rips, why wouldn't they? Cue massive facepalming.
This was a neat effect. Two of the four paintings moved up and down on the wall. Simple, but effective. This was the second wall with the effect--the first one seemed to be in more shadow--but there didn't seem to be repetition, which is my other bane--the earlier four paintings were different.
The game rips are getting on my nerves...
Really? Okay, it's possible this is not a direct game rip, even though Ju-On had a video game released for the Wii. (And yes, the little meowing boy? He is in that game.) But one way or another, this was my "I'm done here" note.
Haunts are an odd thing--they rely on two key principles, and they are opposing: originality and creativity on the one side, and tradition and established settings on the other. But it is far from impossible to play to both things, and make a haunt work, without involving game properties or established media properties.
That is, if the designer cares at all.
And...that's it. I'll make one more correction to the list of all the haunts, and then I'll start working on old pictures for the haunts, but this is my last haunted house for the year. Blessings of the season to you all!
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