and as I watch you disappear into my head, well, there's a man who's telling me I might be dead (part two)

(Continued from part one.)

jackson7

On the second floor I found mostly empty rooms, with a pinball-bouncing Chucky doll triggering every time I came out to the center area that all the rooms open onto. That...was annoying. But of the two rooms that had anything, this was definitely the more visually interesting--the other being the same bed with a bloodied red blanket, a cut-out wavery butler, nine feet tall, and a floor candlestick.

jackson8

There's very little on the second floor, and very little in the attic. But the attic is confusing: rip clown, devil's head, the Jigsaw puppet, and Tiffany in a T pose. Why?

jackson9

The last structure I found before I left was a barn, complete with jumpscare clown, drifting spectre, and hanging man.

jackson10

And there's nothing upstairs in the barn loft.

All in all, this isn't terrible. It's sufficiently atmospheric. I'd honestly give it a solid three skulls if not for the fact I had to open the map and peer at a poster to get the correct coordinates for the haunt. It wasn't arduous, in the sense of having to move a car or anything, but it was irritating, and it didn't need to be.

another-logout-moment

In the meantime, I'm just not getting used to this new let's-rearrange-all-the-things style of logout screen. (The red arrow is due to my using a screencap service to grab this, and it grabbed where my mouse cursor was, too.)

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