(Continued from part one.)
On the second floor I found mostly empty rooms, with a pinball-bouncing Chucky doll triggering every time I came out to the center area that all the rooms open onto. That...was annoying. But of the two rooms that had anything, this was definitely the more visually interesting--the other being the same bed with a bloodied red blanket, a cut-out wavery butler, nine feet tall, and a floor candlestick.
There's very little on the second floor, and very little in the attic. But the attic is confusing: rip clown, devil's head, the Jigsaw puppet, and Tiffany in a T pose. Why?
The last structure I found before I left was a barn, complete with jumpscare clown, drifting spectre, and hanging man.
And there's nothing upstairs in the barn loft.
All in all, this isn't terrible. It's sufficiently atmospheric. I'd honestly give it a solid three skulls if not for the fact I had to open the map and peer at a poster to get the correct coordinates for the haunt. It wasn't arduous, in the sense of having to move a car or anything, but it was irritating, and it didn't need to be.
In the meantime, I'm just not getting used to this new let's-rearrange-all-the-things style of logout screen. (The red arrow is due to my using a screencap service to grab this, and it grabbed where my mouse cursor was, too.)
and as I watch you disappear into my head, well, there's a man who's telling me I might be dead (part two)
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