and I'm gonna set things straight again, I'm gonna prove them wrong
And then...the Dark Sea arrived.
We'd been discussing various things. The Duke had three full sims originally: Armada of the floating walkways and the patchwork boats; another sim he mostly used for sandbox experiments; and one more, a more medieval-centered sim of shadows, castles, and drifting fog.
This time out, he wants to make sure he can maintain what he has before he considers increasing. So he put in for two sims only: Gearhaven, which will be a mix of the old Gearhaven sim with some new touches, and next to it a purely ocean sim, the Dark Sea.
Now, I will be honest--my plans for Gearhaven were mostly disconnected islands and sea life, and...then I taught Justine how to terraform, so now we have ALL THE LAND, save for the center of open water where the Ocean Club is going to sit. There may be room for sea life around it, but...that's about all.
So I will have to--judiciously--put out sea life, and some sea flora, keeping in mind that openspace sims are restricted by design on prims and scripts. We don't want a ton there, we want to keep it for sailing--especially if Armada returns, it will go on the other side to link Gearhaven to Armada and have open water between.
I just need to figure out how to do all that effectively...while terraforming the rest of everything...decorating Steamopolis...planning the Foundation gala...oh, and working, socializing, and attending live poetry performances.
Should be a breeze.
Sure.
Comments