there's so many things that you'll never understand (part LXXXIX)

(Roleplay-ish entry? Continued from part LXXXVII.)
[23:51] Emilly Shatner-Orr (emilly.orr): OMG
[23:51] Emilly Shatner-Orr (emilly.orr): THERE'S MORE
new-pit6
(Why does this keep happening??)
[23:52] Justine (justinejohndory.amethyst): there ARE????
[23:52] Justine (justinejohndory.amethyst): but ... how?
[23:52] Justine (justinejohndory.amethyst): they aren't square!
[23:52] Justine (justinejohndory.amethyst): they're different.
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(Another angle on the first pit.)
[23:53] Emilly Shatner-Orr (emilly.orr): The one I'm in front of is--the one nearby, it's not, so....*maybe* could be terraforming somewhere else? We'll have to ask Hiro
[23:53] Justine (justinejohndory.amethyst): the sides aren't vertical.
[23:53] Justine (justinejohndory.amethyst): this looks more like erratic terraforming than our pits on gh.
[23:54] Emilly Shatner-Orr (emilly.orr): And I can't see any others, but the one near the temple...
[23:54] Justine (justinejohndory.amethyst): or .... the dark holes left by dark ones rising.
[23:54] Emilly Shatner-Orr (emilly.orr): That one IS square.....
[23:54] Emilly Shatner-Orr (emilly.orr): 0.0
[23:54] Justine (justinejohndory.amethyst): the empty holes left by dark ones rising, that is.
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(This is the one next to the remains of the undersea temple, more rectangular than square.)
[23:55] Justine (justinejohndory.amethyst): i mean ... if, let's say, cthulhu awoke and took to the skies to wreak his dread wroth upon an unsuspecting humanity ... the hole he would leave would look ....
[23:55] Emilly Shatner-Orr (emilly.orr): Wow. That's not down to bedrock, but....s'pretty deep.
[23:55] Justine (justinejohndory.amethyst) shouts up, "a lot like this!
[23:55] Justine (justinejohndory.amethyst): it's nearly, i'm at 1m.
[23:56] Justine (justinejohndory.amethyst): that's what i was checking. to see if they go right down.
[23:56] Justine (justinejohndory.amethyst): sides are nearly vertical, but still walkable.
[23:56] Emilly Shatner-Orr (emilly.orr): Okay, so--it's not like the others. It just looks like the others?
[23:57] Justine (justinejohndory.amethyst): superficially. but still not square.
[23:57] Justine (justinejohndory.amethyst): close though.
[23:57] Justine (justinejohndory.amethyst): really ... damn ... close.
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(Some of the skeletal fish that swim through the Dark Sea.)
[23:57] Emilly Shatner-Orr (emilly.orr): And see, I want to feel a little better about that, but....we do have that dimensional traveler in the dining room....
[23:57] Justine (justinejohndory.amethyst): yes.
[23:57] Justine (justinejohndory.amethyst): yes we do.
[23:57] Emilly Shatner-Orr (emilly.orr): THIS SIM IS WEIRD
[23:57] Emilly Shatner-Orr (emilly.orr): Wait
[23:57] Justine (justinejohndory.amethyst): little bit too much of a coincidence.
[23:58] Emilly Shatner-Orr (emilly.orr): We're not even in Gearhaven! This is a different sim!
[23:58] Justine (justinejohndory.amethyst): emilly, watch the time.
[23:58] Justine (justinejohndory.amethyst): YES
[23:58] Emilly Shatner-Orr (emilly.orr): Actually, I am.
[23:58] Justine (justinejohndory.amethyst): penny drop. we are not on gearhaven.
[23:58] Emilly Shatner-Orr (emilly.orr): I have permission.
[23:58] Justine (justinejohndory.amethyst): oh! ok!
I have a set bedtime. She worries when I get close to it. But I had had a hellish day before the undersea adventures, and had asked for time to decompress.
[00:02] Emilly Shatner-Orr (emilly.orr): Weird, though. I would have had no idea if I hadn't decided to putter about with dead fish emitters.
[00:06] Justine (justinejohndory.amethyst): dead ... fish ?
[00:07] Justine (justinejohndory.amethyst): dead fish emitters?
[00:07] Emilly Shatner-Orr (emilly.orr): Well, skeletal fish?
[00:07] Emilly Shatner-Orr (emilly.orr): Over here
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(More of the skeletal fish.)
[00:07] Justine (justinejohndory.amethyst): you know, those edges do look straight and square...
[00:07] Emilly Shatner-Orr (emilly.orr): They do
[00:08] Justine (justinejohndory.amethyst) mutters, "old ones. rising."
[00:08] Emilly Shatner-Orr (emilly.orr): Mmhmm
(Continued in part XC.)

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