smoke 'em if you got 'em, 'cause it's going down

Another day, another attempt to get to the tower at White Veil. All right, you rock bastards, let's go.

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So, same thing, start at the beginning, agree to the experience if you've never been there before, and start out. "Simple"...

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Found out what the squares do. So this is pre-their effect (on my second attempt running up the side of the course), but they attach with a variety of squeaking sounds, before bouncing you up in the air. I don't know if it's an always thing, but at least they didn't dump me back into center track. Always off the track entirely, crashing into trees or penguins.

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Oh, what's this? A little bridge out to...a TV? Why?

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A TV that's just showing a still image, even. Hmm. But that did remind me, I meant to watch the video the artists released of the exhibit. And there are a few clues in there for how best to access the track.

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Finally made it to the tower! I felt accomplished! And I was almost immediately sent back to the beginning because...the winding ramp up has little discs SHOOTING PUSHING ORBS AT CLIMBERS??? Bryn, WHYYYYY?

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Made it to the winding ramp again on the third try, and dodged the little shooting discs, and...RIGHT INTO A MAGNET I COULDN'T ESCAPE FROM ARE YOU KIDDING ME.

Which held me until the big rock was released down the ramp, and rolled right over my face. And I got sent BACK to the start for the third time.

I have a certain point I always reach with restart games, that started when the organizers behind the Twisted hunts decided it was more fun laughing at tortured souls than actually giving them a reasonable challenge. Three's about it, and I'm at my frustration limit. Which may be the point, I don't know, but I do know it's going to be at least another week before I try again.

I still don't know what's at the top of the tower.

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