your misery and hate will kill us all
(Roleplay entry, because of where it is, but this one is also very, very real.)
It's not where she wants to be, to be sure. And also of a surety, she is very clear that today, at least, she only has one person she wants to talk to--Jeffery the bartender. Because he has that superlative house red on tap.
She wonders, too, once she's downed the first glass, and walked out with the second to a secluded spot on the beach to sit, the power of words. And accusations. And how quick trust can break. She sits, listening to the surf, breathing.
Because this wasn't the first time. And because there was warning. And we are still here again. This shouldn't have happened.
She sighs, realizing the glass is empty again. She ponders getting a third, and decides against it, walking back to her little office. Looking around the place she's started to consider a comfortable working space, counting up the cost of trust lost and bitter, contentious untruths.
The books, certainly. Those will go, packed up to return to the Gearhaven library. The worktables, definitely.
The altar in the corner can stay for now, and the map, until she's ready to take it down. But she's clearing the desk of everything until she knows more.
She walks downstairs, and out the doors, and then looks back at the small shop. Duke Hiro's banner...should she leave it up or take it down? She'll have to ask, she thinks. That should be his decision.
She ports to the Black Moth, parked just out of sight, and on the flight back to Gearhaven, she sends a wire for one of the Gray Area's crew, when they return, to stop by the office and return the crates to the flagship.
And we'll see what happens from here. I had a few more entries to do on events there, and happenings thereon, but...we're tabling that for now, I think. Until we know more. Until the distrust and the blatant violation issues are addressed.
It's not where she wants to be, to be sure. And also of a surety, she is very clear that today, at least, she only has one person she wants to talk to--Jeffery the bartender. Because he has that superlative house red on tap.
She wonders, too, once she's downed the first glass, and walked out with the second to a secluded spot on the beach to sit, the power of words. And accusations. And how quick trust can break. She sits, listening to the surf, breathing.
Because this wasn't the first time. And because there was warning. And we are still here again. This shouldn't have happened.
She sighs, realizing the glass is empty again. She ponders getting a third, and decides against it, walking back to her little office. Looking around the place she's started to consider a comfortable working space, counting up the cost of trust lost and bitter, contentious untruths.
The books, certainly. Those will go, packed up to return to the Gearhaven library. The worktables, definitely.
The altar in the corner can stay for now, and the map, until she's ready to take it down. But she's clearing the desk of everything until she knows more.
She walks downstairs, and out the doors, and then looks back at the small shop. Duke Hiro's banner...should she leave it up or take it down? She'll have to ask, she thinks. That should be his decision.
She ports to the Black Moth, parked just out of sight, and on the flight back to Gearhaven, she sends a wire for one of the Gray Area's crew, when they return, to stop by the office and return the crates to the flagship.
And we'll see what happens from here. I had a few more entries to do on events there, and happenings thereon, but...we're tabling that for now, I think. Until we know more. Until the distrust and the blatant violation issues are addressed.
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