you smile and laugh at me, but you don't see a thing
One more for the night. The description says:
And I am:
Wait, there's a notecard. It has a landmark. Okay, let's try there.
Touch for weapons? Nope, I was right the first time. NOW moving on.
You know what? I've covered this before, but I have to go through some half-decent haunt this week, so...here we are again, at the Haunted Catacombs at Universal Temple.
Not much has changed, but I'm amused that the kraken decided to ride for a bit with me.
I have zero idea if Grimworx is even on the grid these days, but this is one of their original haunts. Pretty much just a transparent flat image, with flexi from the bottom up, not top down as most pieces use. They have this amusing little wobble to them, and they're still cool to see.
Arachnophobe alert, for any haunts that feature active spider content. I had a couple shots closer, but I think this is all I need to show. There's not a lot of spider bits, but there's enough.
And then...everything went up in flames.
After that, several haunts, and then a slightly darker patch of tunnel with snakes. The use of full bright on some of the props is starting to slightly jar, I will admit. And the snakes were so dark in the water, with my environment settings, I felt I should bump up the brightness. It's darker in the catacombs.
The only real glitch happened at the very end of the ride--when this chainsaw clown suddenly popped out of the wall and sawed through me. And kept sawing through me. Over and over again while I wondered if this was just a really long end sequence or if something had gone wrong.
Finally, I got out on my own and swam to the stairs, shaking my head, and went up only gouting a slight bit of blood from the chainsaw cuts.
All in all, this is nearly G-rated at this point, and exactly the level of relaxing, comfortable haunt I needed. Tempted to give five out of five skulls for that alone, but--that end sequence does them in. There are people who would hit that and--perhaps even justifably--freak out.
So it's four out of five skulls, but that's still pretty good. If you've never gone, you should go at least once to appreciate what early SL had to do for haunts.
"Welcome to the Haunted Woods for adults. Midnight and mouse look is advised. Enjoy all we have to offer that includes Zombies, Horror, Haunted House, Haunting, RLV Trap, Forest, Animesh, Clown, Scary, Demon, Gang Bang, Werewolf, Ghosts, and sex."I am prepared to be thoroughly unimpressed.
And I am:
[22:43] Second Life: Only members of a certain group can visit this area.I'm not joining your group just to see your haunt, my dude. Moving on.
Wait, there's a notecard. It has a landmark. Okay, let's try there.
Touch for weapons? Nope, I was right the first time. NOW moving on.
You know what? I've covered this before, but I have to go through some half-decent haunt this week, so...here we are again, at the Haunted Catacombs at Universal Temple.
Not much has changed, but I'm amused that the kraken decided to ride for a bit with me.
I have zero idea if Grimworx is even on the grid these days, but this is one of their original haunts. Pretty much just a transparent flat image, with flexi from the bottom up, not top down as most pieces use. They have this amusing little wobble to them, and they're still cool to see.
Arachnophobe alert, for any haunts that feature active spider content. I had a couple shots closer, but I think this is all I need to show. There's not a lot of spider bits, but there's enough.
And then...everything went up in flames.
After that, several haunts, and then a slightly darker patch of tunnel with snakes. The use of full bright on some of the props is starting to slightly jar, I will admit. And the snakes were so dark in the water, with my environment settings, I felt I should bump up the brightness. It's darker in the catacombs.
The only real glitch happened at the very end of the ride--when this chainsaw clown suddenly popped out of the wall and sawed through me. And kept sawing through me. Over and over again while I wondered if this was just a really long end sequence or if something had gone wrong.
Finally, I got out on my own and swam to the stairs, shaking my head, and went up only gouting a slight bit of blood from the chainsaw cuts.
All in all, this is nearly G-rated at this point, and exactly the level of relaxing, comfortable haunt I needed. Tempted to give five out of five skulls for that alone, but--that end sequence does them in. There are people who would hit that and--perhaps even justifably--freak out.
So it's four out of five skulls, but that's still pretty good. If you've never gone, you should go at least once to appreciate what early SL had to do for haunts.
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