we had a simple understanding, didn't we? didn't we?

What are the odds that Linden Labs have slit their own throats on the education issue? Already, the groundwork is laid for several educational institutions to leave Second Life behind; they save money, they gain security, and they retain autonomy by doing so. The Labs just seem to be helping the process along.

I didn't know it was possible to export your shape, but apparently with Imprudence it's possible. This seems tailor-made for SL departure--to OpenSim, ReactionGrid, or another open-source grid.

[05:10 PM] Emilly Orr: I know what a hemidemiquaver is.
[05:10 PM] Wyvern Dryke: a thirty-seconds note, isn't it?
[05:11 PM] Emilly Orr: Yep. Supposedly only possible to play on an instrument, it cannot be sung by the human voice.
[05:11 PM] Firey Camel: hey what is it called i missed the first of this
[05:11 PM] Wyvern Dryke scoffs. I bet I know some people who can hemidemiquaver
[05:11 PM] Blane Catteneo: depends on the tempo lol
[05:11 PM] Emilly Orr: It might be possible, but I know it's extremely difficult to articulate such a short note.
[05:12 PM] Wyvern Dryke knows talented folksses
[05:12 PM] Blane Catteneo: at 60 bpm ... fine, but 180 bpm... no chance lol
[05:12 PM] Wyvern Dryke: so what is a 64th note? a... halfahemidemiquaver?
[05:12 PM] Emilly Orr: Hmm. I don't think anyone's ever needed a 64th note.
[05:13 PM] Emilly Orr: Hemidemisemiquaver?
[05:13 PM] Tamsin Starbrook: it's a hemidemisemiquaver
[05:13 PM] Blane Catteneo: sure they have lol
[05:13 PM] Wyvern Dryke: for real, Tamsin?
[05:13 PM] Emilly Orr's brain boggles. The note would go by before the ears registered!
[05:13 PM] Tamsin Starbrook: for real
[05:13 PM] Wyvern Dryke writes that down
[05:15 PM] Wyvern Dryke: hemidemisemiyummyquaver! note made out of pancakes.
[05:19 PM] Zolandra Babenco: something to ponder on: Notes shorter than a sixty-fourth note are very rarely used, though the hundred twenty-eighth note (otherwise known as the semihemidemisemiquaver or quasihemidemisemiquaver), and even shorter notes, are occasionally found.
[05:21 PM] Wyvern Dryke takes notes. No pun intended!


Sometimes, there are very interesting discussions in the Twisted Thorn group.

For anyone who's having issues on Imprudence, with the Terms of Service not coming up for Second Life? Read here. Though--at the time of publishing--their work-around fix was "Download something else". Bother.

In the meantime, back to work on the haunt! I've learned how to make a collision event say something into chat. (Yes, I know, everyone knows this already. Well, now I do too!)

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5 Comments:

Lalo Telling said...

Seems to me, a collision event should say "Ouch!"

Followed by, "I'm sorry..."

(In Canada, skip the ouch)

iliveisl said...

i had to chirp in since Lalo played the canadian card =)

i wished i had noticed that export shape button, sheesh, i have remade myself three times so far in OpenSim! derr on me! =D

Emilly Orr said...

It's all a learning process.

Much less simple and far more cumbersome way to export your shape: Go down, slider by slider, and write all the numbers down. Save to a notecard, or better yet, to a text file on your computer.

When you need a new shape and you want it to be yours? Dig up the text file with the numbers.

iliveisl said...

i have redone my avatar several times by opening SL and another viewer and doing the slider thing (and i must be slow because it takes me like an hour to do that)

writing it all down is a great idea and i thought i was clever by taking a screenshot of each slider (well actually several sliders are visible at once) and then placing those on flickr

i am glad i did because LL locked me out of my account! =)

Emilly Orr said...

Yeep! Why?

Far as the sliders, though, that's not a bad idea, either. Whatever keeps those positions accessible, because that will work for any system that uses the OpenGL source code.

I wouldn't know about opening SL and another viewer; my system tends to curl into a whimpering ball and expire when I try. :)