I see you there in a sea of faces, I see you there alone
I should also add, tip o' the hat to Mr. Icterus Dagger. I haven't investigated past this point in reformatting the blog--I find black, grey and blue soothing, so for now, I'm standing still. Still, blog name no longer reflects blog look.
Mr. Dagger did something about that, and a lovely job he did with the banner, too. I may mod it--slightly--but he's right, it does fit the look of the place. So my sincere and most genuine thanks, Mr. Dagger. It's lovely.
Now, more from the Mines. (I do have a point with all this.)
We start with Part II of Adventures With Spiders. Unfortunately, the image below will not capture the true hilarity of this situation.
So, Hank found the spider dungeon. He called us over. Over we went. I stayed back, watching. Fawkes, on the other hand, walked right in. And died. He returned to the spawn point, walked in again, and nearly died. You would not imagine the hissing.
He crawled out of the dungeon half-wrapped in spider silk string and wearily rezzed out a bed. Hank offered him bacon. He declined because it wasn't kosher.
Meanwhile, the spiders went nuts with his head that close to the door of their little enclosure. Damn, they hiss a lot when they're riled.
One of the interesting things about the new engine for world-building is that world 'seeds' can be selected. Type in anything in the selection field--characters, letters, numbers--and, since all characters have designations, the engine will use those as their template for the world. This one--the second shared world Hank flipped onto a server for everyone--was achieved using either "s1lent" or "s1lence", can't remember which one offhand. But it had an incredibly huge, deep overhang--so huge and deep that it was dark enough at the base for monsters to spawn during daylight.
This is Hank, just so you get an idea of the scale. It really was a huge, deep overhang.
There are some definite glitches in multiplayer Minecraft, and this is one. Not often, but often enough to notice, monsters will die--but the server will somehow forget to erase all of them. So the column of fire that killed them will persist, or their damage-red corpses, or--in this case--both. Only a relog takes them away.
Sometimes--and this was one of those times--the monster itself will vibrate rapidly, as if it's trying to fall through the ground and disappear, but can't quite. Or is trying to disappear, but is being somehow held, vibrating, in place. It can be quite disturbing, especially if it happens in a dungeon, or with a stone floor.
Mr. Dagger did something about that, and a lovely job he did with the banner, too. I may mod it--slightly--but he's right, it does fit the look of the place. So my sincere and most genuine thanks, Mr. Dagger. It's lovely.
Now, more from the Mines. (I do have a point with all this.)
We start with Part II of Adventures With Spiders. Unfortunately, the image below will not capture the true hilarity of this situation.
(from the Minecrafting album) |
So, Hank found the spider dungeon. He called us over. Over we went. I stayed back, watching. Fawkes, on the other hand, walked right in. And died. He returned to the spawn point, walked in again, and nearly died. You would not imagine the hissing.
He crawled out of the dungeon half-wrapped in spider silk string and wearily rezzed out a bed. Hank offered him bacon. He declined because it wasn't kosher.
Meanwhile, the spiders went nuts with his head that close to the door of their little enclosure. Damn, they hiss a lot when they're riled.
(from the Minecrafting album) |
One of the interesting things about the new engine for world-building is that world 'seeds' can be selected. Type in anything in the selection field--characters, letters, numbers--and, since all characters have designations, the engine will use those as their template for the world. This one--the second shared world Hank flipped onto a server for everyone--was achieved using either "s1lent" or "s1lence", can't remember which one offhand. But it had an incredibly huge, deep overhang--so huge and deep that it was dark enough at the base for monsters to spawn during daylight.
(from the Minecrafting album) |
This is Hank, just so you get an idea of the scale. It really was a huge, deep overhang.
(from the Minecrafting album) |
There are some definite glitches in multiplayer Minecraft, and this is one. Not often, but often enough to notice, monsters will die--but the server will somehow forget to erase all of them. So the column of fire that killed them will persist, or their damage-red corpses, or--in this case--both. Only a relog takes them away.
(from the Minecrafting album) |
Sometimes--and this was one of those times--the monster itself will vibrate rapidly, as if it's trying to fall through the ground and disappear, but can't quite. Or is trying to disappear, but is being somehow held, vibrating, in place. It can be quite disturbing, especially if it happens in a dungeon, or with a stone floor.
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-iD