Showing posts with label script throttling. Show all posts
Showing posts with label script throttling. Show all posts

08 July, 2012

do I know your face? does my mind wish to forget?

This is odd, and passing it on for the oddity--I haven't received one, but then, I haven't made a new account since the store girl, lo these many years ago.

Fascinating profile I came across while wandering through Pocket D in City of Heroes:

Zarah Neman
Level 50

Description: ((RP))

It is called Zarah, or Narah. By the way that men reckon time, it's ancient beyond imagining, having witnessed the earliest sunrises and sunsets of existence, though turned its gaze from them, preferring its native lands of Faerie. It wasn't until humanity first dreamed that this attention returned, transfixed by these new beings. And so it became real, forsaking Faerie, a story told to the waking world on rose-red flame, and has lived here ever since. It is to Modern Fae what Cavemen are to modern man - primitive, brutal, and disturbingly clever.

  • Scores an 11/10 on the Fae Chart.
  • Aura is not hard to read, though it's wise not to observe deeply, lest curiousity work [its] proverbial murder.
  • When surrounded by tongues of flame, they are cast by dozens of tiny fae in orbit
Everyone gets one chance. Be polite.
Vaguely demonic in appearance, in a precisely tailored suit. Fun.(I did change his "it's" to "its" in the description; it's a long-standing pet peeve. Otherwise that's exactly the bio I saw.)

In more JIRA news...this one's really, really odd. A comment on the script throttling the Lindens initially enacted pretty much doused the comments in kerosene while on fire:
You are really some cry babies. That's typical, when they do a change which benefits the players, all of you spam sending scum cry around.

They throttle it even more to 100 per hour. I fucking hate it when I get in a sim just to get 10 item accept request. Fuck spammers, rot in hell
In all honesty, when I was going through my emails this morning, I didn't even realize this was a JIRA comment until I'd mentally backed up and looked at the header.

So, I looked her up while I was closing down other research windows. I kind of wish I hadn't now, but...yeah. There she is. Decanted in 2008, no bio, very few groups, so back to being severely puzzled about the whole thing. (Oh, and that pic? NSFW. For just about ANY work.)

There's been one comment so far taking her to task for saying that, but seriously--that particular JIRA was doing fairly well as being more useful for the Lindens than your run of the mill complaint-go-rounds most JIRA posts turn into after a while. In fact, the last comment posted was near the end of March. Then Odessa comes along and explodes for no reason. What the hell?

Plus, again, how exactly is the original drastic script throttling "a change which benefits the players"? It seemed to be hurting more players than it ever helped, and just from my perspective, I've never--in six years of playing SL--gone to a sim which tossed me ten items to accept at the same time.

I'm sure I don't go to the sims Odessa goes to, but the max I've ever been tossed is three--and usually, those are heavy roleplay sims, so it's generally a rules of conduct notecard, the landmark to the sim, and a landmark or notecard for the shopping area. Period.

Say hello to Mild Insanity--it's a customized map for Trials: Evolution, which I believe is an XBox game. This is two of the Achievement Hunter crew discussing the then-new game, that works as a pretty good introduction to the game, and mentions the absolutely insane amount of customization options available in the in-game Map Editor. So why is that so amazing?

Well, because you can make your Trials game look like Portal. Or look like op art (that video gets full cuteness points, too, for Geoff's take-your-daughter-to-work-day episode). How about putting dragons on your map? Or riding your dirtbike through medieval ruins? If you're a fan of the "Wipeout" show, there's a map for that. Or if you really liked Missile Command on the Atari system? There's a map for that. If you really liked Mario Kart? There's a map for that.

Really, if you like inventive games with a mind-boggling amount of diversity and creativity--and, more importantly, you have an XBox 360--checking out Trials: Evolution wouldn't be a bad thing. If you only play it for the custom maps, you're still getting your money's worth.

09 May, 2012

there will be no sorrow, when you sing tomorrow

I can't believe that no one's flooded the testers with mesh samples yet for Qarl's mesh deformer project. This is something that is vital to continued development on Second Life! Makers! Designers! Get on this!

Seen at Fallen Gods:
[02:39] [OO] Avatar Examiner 1.2: ============================================

[02:41] [OO] Avatar Examiner 1.2: Your avatar is being scanned... Please wait!

[02:41] [OO] Avatar Examiner 1.2: ================= Public page ==================
http://world.secondlife.com/resident/dff7b36a-7f65-4401-88ce-2cd3068d8b87
[02:41] [OO] Avatar Examiner 1.2: Profile pic's UUID: 22db533d-5f70-c76d-7d8b-1f39b835a26e

[02:41] [OO] Avatar Examiner 1.2: ================== Avatar info ==================
[02:41] [OO] Avatar Examiner 1.2: Avatar's name: Emilly Orr
[02:41] [OO] Avatar Examiner 1.2: Display name: Emilly Orr
[02:41] [OO] Avatar Examiner 1.2: Key: dff7b36a-7f65-4401-88ce-2cd3068d8b87
[02:41] [OO] Avatar Examiner 1.2: Date of birth: 2006-07-10 (2127 days old)

[02:41] [OO] Avatar Examiner 1.2: ================= Physical data =================
[02:41] [OO] Avatar Examiner 1.2: Height: 178cm (5 feet 10 inches) counting your shoes
[02:41] [OO] Avatar Examiner 1.2: (You are average for a male and average for a female)
[02:41] [OO] Avatar Examiner 1.2: Mass: 1.497388 lindogram (~64 kg)

[02:41] [OO] Avatar Examiner 1.2: =============== Script and memory ===============
[02:41] [OO] Avatar Examiner 1.2: Script count: 21
[02:41] [OO] Avatar Examiner 1.2: Running scripts: 21
[02:41] [OO] Avatar Examiner 1.2: CPU usage: 40 µs
[02:41] [OO] Avatar Examiner 1.2: Memory usage: 480 KB
[02:41] [OO] Avatar Examiner 1.2: Congratulations! Script weight under 3 MB.
[02:41] [OO] Avatar Examiner 1.2: ============================================
Now, I'm amused by this for more than one reason, chiefest being due to my shoes at the time. I have several pairs of "pony" boots from Show Me On the Doll I still wear, but tonight's outfit involved the Fairlight Industries ballet boots (which, sadly, it seems they no longer make), and they easily have eight-inch spiked heels, if not taller.

So, without those, I'd be 5'2", which is a little accurate (and not that far from my RL height, all things considered).

I also had to look up the "weight" conversion (I'm also amused at the concept of the "Lindogram" as a weight measure. Still, their predicted weight of 64 kg makes my current avatar's shape a curvy little 141 pounds. All things considered, that's not so bad.

(Amusingly, I went back and checked it again after taking off the ballet boots. I got this:
[16:38] [OO] Avatar Examiner 1.2: ================= Physical data =================
[16:38] [OO] Avatar Examiner 1.2: Height: 163cm (5 feet 4 inches) counting your shoes
[16:38] [OO] Avatar Examiner 1.2: (You are short for a male and average for a female)
[16:38] [OO] Avatar Examiner 1.2: Mass: 1.355744 lindogram (~58 kg)
So apparently, shoe height is counted in total avatar "weight" (presumed, not script load). This is making my brain giggle.) But okay, apparently they're only six inch heels. (Hee. "Only".)

Why am I linking this, however? Simply put, because these things are popping up all over the grid now. While few are this involved, most will evaluate your current script load and active processes, and it's making me very glad I developed a limited AO for hunting and traveling. That AO has two scripts (yes, the other nineteen were in my shoes, and in the flight feather I wear to get around wearing the Mystitool whilst hunting), and two animations--a fairly uncomplicated walk, and one stand. All other animations are deleted from that AO, along with all other lines in the text file the AO uses to read the animations into memory.

But there have been building rumors for over a year now about the possibility of script limitations, and we seem finally to be moving into that era. So, many designers are now taking it upon themselves to police their stores and their sims. (And, to be fair, this is something that's been a long time coming. The more scripts you have running, the more memory you're using, the more lag you're creating. The thinking goes, less scripts = less lag, and they're not wrong.)

Apropos of nothing under discussion, there's a free mushroom umbrella for Petites on the Marketplace, with hold pose.

There's also a set of tops and jeans for "urban petites on the Marketplace for free, and a five-pack of simple dotted tops for petites as well. (Oh, I know there's more, but this was what a casual perusal, whilst searching for non-fantasy mesh Petite clothing, led to.)

[2012/05/05 13:36] Exxx Rxxxxxxx: SL is hating on me today.
[2012/05/05 13:36] Exxx Rxxxxxxx: Hehe so kind
[2012/05/05 13:36] Rxxxxx Axxxxxx: Ahh it hates us all quite equally Dear, never fear
[2012/05/05 13:36] Sxxxx Axxxxx: we will love you enough to make up for SL hating you
[2012/05/05 13:36] Exxx Rxxxxxxx: :)
[2012/05/05 13:36] Cxx Exxxx: (What a great motto for Winterfell!)


It really is.

This leads to a wild little art project that makes me think of Minecraft and Second Life both. It's definitely unusual, but intriguing. What else could be replaced with Legos?

[00:59] TBF Loudspeaker shouts: Attention please. Beware of child avatars. They may in fact be FBI agents.

Good advice, just about anywhere.

There's a vintage toaster radio for L$10 at WarBug that plays...scarily peppy music. I can't decide whether it's going to make me homicidal or overly bouncy. But I had to buy it.

They've also got the Telefunken TV mentioned earlier, in case you're interested. It's going for L$20.

Think Geek terms it "Twenty Sides of Suck", which is somewhat suggestive, but nonetheless fun. It's insanely expensive for a single confection, but if you plan to impress the gentles at a gaming convention, it might be the accessory to acquire for sessions.

And from the Modem World blog:
While I have been prone to avoid personal opinion in “news” items, that there is upcoming maintenance does prompt me to ask Linden Lab as to whether they could also broadcast a reminder in-world prior to the work commencing, for the benefit of those who may not routinely read the Status Page or who are not engaged on Twitter?
It's a good question. Why don't the Lindens make more of an effort to communicate at least the extreme upcoming changes?

Oh, wait, that would require the Lindens to want to communicate. Of course, I forgot.

Finally, the creators of Space Quest want people to help fund their latest project--essentially, updating their game for the modern era. While it's not jumping up by leaps about bounds like Amanda Palmer's Kickstarter (which so far has spawned over six hundred thousand dollars in donations, and inspired her to start LoanSpark, which could turn out to be the independent musicians' Kiva, it's still moving up fairly respectably. You still have most of the month to decide to help, or just tell your friends who might be interested. (In any of the projects mentioned--let's face it, they're all worthwhile endeavors.)

05 February, 2012

drag him out your window, dragging out your dead

Near the beginning of the comments on the throttling JIRA from February 2nd came this:
I'm importing this issue; we will investigate to see whether the throttle can be adjusted without risking grid stability.
~~Maestro Linden
Okay, so whatever the issue is, it's still affecting total grid stability as a whole; it wasn't just a temporary exploit. Still, without knowing what that issue was, I can only assume that the cure is worse than the original sickness, at least where merchants, gallery owners, event organizers, and the like are concerned.

This is unfortunately the problem with griefing as a whole--without telling us what the issue was, we're left with the scant information we have to try to figure out what went wrong. But if the Lindens tell us exactly what form the griefing took, that so impacted their systems, they're also revealing to any present griefers what the problem was. Which means griefers will, sooner rather than later, start attempting to fix the fix--and get into the systems again.
Could I suggest something to solve this fiasco? Add a object owner check that cross checks if the object owner is also the sim owner OR an estate manager. If it is the sim owner operating the device, do an exception on the throttle. Voila. Problem solved. Sim owners that operates SoM like system won't be throttled and endure the side effects of it like vendors getting blocked, and it still solves the griefing problem. Unless I missed something about the issue.
~~CodeBastard Redgrave, maker of machinima, photographer, and designer of poses and scripted HUDs designed for fellow photographers, among many other things she's done in SL
While I'd normally agree with that, it's not just sim owners that need a workaround for this. And as some others point out, it establishes a clear caste system in LSL as a coding language. Not good. (We already have a clear caste system in SL, that only varies depending on which dominant group runs any particular sim/collection of sims. We don't need more fuel on that fire.)

Creepers are terrified by cats. It's true. (There's a longer version, like a bit over twenty minutes longer, by the same fellow, but that's the short and punchy version.)

Do you value online piracy? According to the FBI, that means you're a terrorist. I am not liking this development. It seems we're not so much creeping towards dystopian government-versus-the-internet cyberpunk futures as sprinting on fire at this point. Not good.

In the meantime, there is still fan rage over the concept of prequeling the Watchmen comics. I truly think the best thing I've read so far comes from Sean Witzke: it is cogent, incisive, and pulls no punches. But it's also a reactionary piece, to an original commentary from Josh Flanagan. And while I recommend fervently that you read Witzke's article, I'm going to spend more time breaking down Flanagan's. We're starting with a paragraph near the beginnning:
Well, yes of course they have the rights. When they signed a deal with the creators, the deal stated that the rights will revert back to the creators when the book goes out of print. At the time, it wasn't a big deal, but the book kept selling, so they kept reprinting it. Rights never reverted back to the creators, because it didn't happen.
Here's the basic problem with this perception. Throughout the history of publishing, there have been contracted works. Each of those contracts were presented to the author, the artist, the scripter, whatever--and while there were good and bad contracts (there always have been), they generally always get to a clause about how long rights will last before reversion.

This is not new. I think what might be new, however, is Flanagan trumpeting that the dodgy language in the Watchmen contract to Moore and Gibbons simply means Moore (especially Moore, since Gibbons is later stated as being "all for it. He’s a team player") wasn't as legally savvy, and signed whatever was put in front of him, poor dupe that he was.

Whether you favor Moore, or dislike him (and there are oh, so many reasons to dislike Moore on principle), in the end, it's not so much about him, is it? (Though it might very well be about the things he's done as a comic writer, in the end.) It's about the medium, and who's currently in charge of the medium. And about what they're willing to do to deny the rights of the creators, not specifically because they're trying to deny creators' rights, but because they seem to believe creativity is just something people do. That anyone can do, really, it's something interchangeable between one artist and another artist, one writer and another writer. Between the poet and the screenwriter, it's all one thing--a commodity, to be fully regulated and exploited like electricity, or any other mindless, exploitable force.

Now let's go back to a sentence in the first paragraph of Flanagan's article:
They want and need to replicate the immense success from the launch of the New 52, and keep their momentum going, and show the parent company that even though their revenues are sort of miniscule in comparison to other divisions of Time Warner, they’re still valuable.
Now, let that fully sink in a moment. What are they saying here, exactly? Point by point:
  • the "New 52" launch of DC titles was incredibly successful from both a marketing and a sales standpoint (Big tip: that's not true)
  • DC Comics has a vested interest in pushing that "success" forward (which they do, but that success wasn't there to begin with)
  • DC Comics needs to parlay that "success" into a reason to continue existing, so that Time/Warner won't sell them off to a competitor, or piecemeal to the highest bidder
And it's that last one that's so telling.
It could go badly, but that line wide relaunch got a lot of similar reactions too, and look how that turned out. Huge success. For a time.
Not huge success, is the problem. But yes, even that minimal success was better during the first month of the relaunch than during the second, or any month thereafter. (At least until you hit January of 2012, wherein DC rebounds with ten solid titles in the top ten...though Marvel still picks up the overall top share in everything sold, not just individual books.)

Flanagan on Alan Moore:
His best stuff (which he regularly decries) does not belong to him. That's not a great thing, but it's also important to remember that he exists on a timeline of evolving stances on [creators'] rights and work-for-hire practices. The deal Moore got was better than the deal almost anyone before him got.
And that's depressing indeed if true.

Here's the point I'm aiming at, what all this boils down to for me, because while I am a fan of the Watchmen books, I largely do not admire Moore as the mini-god people seem to cast him as, again and again. What is becoming inescapably clear with this article, and countless others over the years, is that someone--and likely, a whole boardroom of someones--at Time Warner really equates art with any other commodity that can be bought and sold. In one sense, why shouldn't they? Traditionally, comics artists, pencillers, inkers, and writers have been very nearly phobic about unionizing, or even protesting and standing up for better working conditions. Even the companies that form from artists and writers who've gotten sick of life with the Big Two are scared to take any negative stance--and sadly, I understand that as well, because their artists and writers might get hired by one of the bigs to take on a new comic, which could make money, and end up giving them a little more to survive on at the end of the day.

It's like watching trickle-down economics in action, and trust me, it's not pretty when you're standing under the stream.
Was it a bad deal? Maybe. Rumor says the creators get something around 2% of the profits on Watchmen. But at the time, there was no precedent. Moore and Gibbons would get the rights back after DC stopped using the characters or printing the book for a year. It never happened. It broke one way no one expected, and as happens, the house won.
And that, right there, is the problem. At the time there was precedent, established, literary precedent--only DC Comics didn't want to continue literary contract history.

Because comics aren't literature, right? They're just for kids. They're momentary, discardable, meaningless. And I guess artists and writers are, too.

The problem we should be having with the Watchmen prequels isn't particularly about the creators of comics, however, or any other artistic medium. It's about corporations treating the creators of comics, or writers, or artists in general like something infinitely replaceable. This mode of thought leads to buildings with windows that don't open, or social groups that band together to kill music programs in schools. And that's the real issue.

Create the book, don't create the book--DC has the rights to it. It's not the worst thing they've done; really, it's not the worst thing they've done in the past two years, even. But they need to abandon the disposable-artist mentality. They need to start fostering creativity, not grinding it for the sellable by-product. They need to ensure that their writers and artists don't starve; get medical care; have decent places to live.

Do that, and there'll be no stopping them as a comics company. Because those stories and pictures they so desperately want to validate their existences to Time Warner will emerge, and shine, and glow, and radiate, with the same life and health and joy that their artists and writers know.

Unfortunately, this won't ever happen. The greed for the best product for the least amount of coin is too entrenched at this point. And that's the problem with comics at DC.

01 February, 2012

gotta get away, there's no point in thinking about yesterday

Logged in this morning to (of course) find my instant messages capped. But I was handed a notecard about the subscribe-o situation by Vitani Jun:
First off, I apologize for such a lengthy notecard, but it's very important that everyone is aware of this. IF YOU ARE A STORE OWNER, please read this!!

If you aren't already aware, Linden Labs seems to have implemented an unannounced server change which disrupts anything that uses scripts with [llGiveInventory], thus claiming it as spam and stopping scripts from giving people items.

This can affect any inworld item such as scripted vendor and more importantly, a subscriber system.

Because of this, many store owners are facing HUGE problems. This also causes problems for people that wish to receive updates from stores but lack group space (or maybe there isn't one available for the store).

****I strongly urge everyone to please sign AND watch this JIRA in hopes that LL will fix this.

https://jira.secondlife.com/browse/SVC-7631

IF YOU ARE A STORE OWNER and you own a subscriber system, please [watch or monitor] whatever subscriber you are using. Send out a test notice with an attachment to see if [you're affected] yet. Also please be [wary] of any of your scripted items and vendors that give people stuff.

There is no need to panic just yet, but we do need a plan and to watch this issue.

More info here: http://blog.subscribeomatic.com/2012/01/subscribe-o-matic-llgiveinventory/.

Even if you are in my group and not my subscribe-o-matic, you still might be in another store's subscriber.

I do not know if I might be affected seeing as I don't have as many people in my SoM as some stores, but I am concerned something might happen. I've already sent a test message, and so far I'm not affected.

If something unannounced does happen, it's possible I will be unable to alert people on my SoM only.

****** If you are only in my subscriber, I urge you to either watch my blog or flickr for updates and new releases, or join my group (no cost).

[ni.Ju]
Blog: ni.Ju store updates
Flickr: Vitani Jun's photostream
Group: ni.Ju's in-world group
First off, the Lindens are not going to "fix" this issue; frankly, they caused this issue and they really don't care how it's impacting the grid. Kelly Linden seems to be pretty much concerned in a vapidly surface fashion--so far, all read communication is translating as "I feel your pain, really, but this was necessary. Just send out group notices more slowly, and you'll have no problems. You shouldn't have been doing this in the first place." Which is not something most subscription services do, frankly, though--according to the Subscribe-o-Matic blog--the original subscription kiosk service works well within the throttling of the script function.

(Though also frankly, I don't buy that, because some of the people with the biggest problems are using the original service, so...how are they perfectly throttled back with zero issues? Sounds fishy.)

And second, of course, though this hardly needs to be mentioned--I did make a couple corrections for clarity from the original notecard. It's worth noting that English is not Ms. Jun's first language, so I'm not correcting her from a position of "Jesus, why can't you spell properly?" but "I'm fairly sure you meant wary, not weary here, it's okay".

To wrap things up, though this was originally written in 2008, sadly, it still applies--a round-up of the most annoying profile entries from the Moonletters X blog. Paired with that, when searching for something entirely unrelated, I came across this video from 2010; sadly, the behavior shown in there (especially with the 2x4 launcher/rezzer) still happens, day in and day out, on the grid.

Cue heavy sigh. People are people, but remember what Yonatan Zunger said:
As we got more miles on the system, this was replaced with the concern that people are total bastards, period.
In SL terms, people who launch silly things at you aren't griefers, but they are annoying, and unfortunately, they are everywhere.

it's just your shadow on the floor

(This section was written on July 11th...) Great. Sat myself down today after oversleeping, and told myself sternly I was not going to log...