hot cash days that you trailed around
More Minecraft.
Continuing from yesterday's mention of persistent deaths, soon after loading the new shared world on Hank's server, I found a nearly-departed ducken. That poor thing was trapped in the ground for ten full minutes as I circled around it, trying to understand why it wasn't just poofing into particles of demise and disappearing.
Another shot of the poor thing, with a clearer shot of Fawkes' floating Island.
A better shot of the Island from ground level, showing the mix of trees, earth, wood and water that make up the Island.
I mentioned multiplayer Minecraft was unstable, right? This is part of why: currently, the enhanced OpenGL graphics rendering is...glitchy, let's say. At times, it refuses to render a section of the map, instead showing a clean, clear slice through of ground to bedrock, and this is absolutely impassable.
And yes, I meant impassable, not impossible, because if one does succeed in stepping into the zone of disappearance, one is then stuck in place, attempting to fall to a bottom the engine cannot allow, as one is not, in fact, standing on air at all.
The only solution at that point? Relogging.
I will say that the right mathematically-aligned mind could likely take an image like this and extrapolate from it where the caverns are, the highest concentrations of monsters, lava, and resources. But, considering it happens with no consistency, it would never be a reliable means of divining what's in the world.
The angles are very sharp, and precisely sectioned. This is no help, mind, but hey, at least they're clean cuts.
And yes, cuts like this affect all layers, sky to ground--as this shot looking up at a bisected tree shows.
And one more shot from the first shared world--the Unsafe Bed, and the phasing sheep.
(from the Minecrafting album) |
Continuing from yesterday's mention of persistent deaths, soon after loading the new shared world on Hank's server, I found a nearly-departed ducken. That poor thing was trapped in the ground for ten full minutes as I circled around it, trying to understand why it wasn't just poofing into particles of demise and disappearing.
(from the Minecrafting album) |
Another shot of the poor thing, with a clearer shot of Fawkes' floating Island.
(from the Minecrafting album) |
A better shot of the Island from ground level, showing the mix of trees, earth, wood and water that make up the Island.
(from the Minecrafting album) |
I mentioned multiplayer Minecraft was unstable, right? This is part of why: currently, the enhanced OpenGL graphics rendering is...glitchy, let's say. At times, it refuses to render a section of the map, instead showing a clean, clear slice through of ground to bedrock, and this is absolutely impassable.
And yes, I meant impassable, not impossible, because if one does succeed in stepping into the zone of disappearance, one is then stuck in place, attempting to fall to a bottom the engine cannot allow, as one is not, in fact, standing on air at all.
The only solution at that point? Relogging.
I will say that the right mathematically-aligned mind could likely take an image like this and extrapolate from it where the caverns are, the highest concentrations of monsters, lava, and resources. But, considering it happens with no consistency, it would never be a reliable means of divining what's in the world.
(from the Minecrafting album) |
The angles are very sharp, and precisely sectioned. This is no help, mind, but hey, at least they're clean cuts.
(from the Minecrafting album) |
And yes, cuts like this affect all layers, sky to ground--as this shot looking up at a bisected tree shows.
(from the Minecrafting album) |
And one more shot from the first shared world--the Unsafe Bed, and the phasing sheep.
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