Wednesday, February 8, 2012

won't you take me back to oblivion?

Random vampiric conversation:

[11:02] [Hxxxxx]: Never got the attraction of sleeping in a coffin. crap, hard sides, no room to stretch role, get in odd positions
[11:02] [kxxxxxxxx]: but...its not the same freak factor as a coffin
[11:02] [kxxxxxxxx]: that in itself is like a home invasion deterrant.
[11:03] [kxxxxxxxx]: its very OMGWTF IS LIVING HERE.

Weirdly, in SL, sleeping in a coffin is simply a matter of making a doublewide coffin-space and inserting poses. In some sims that's almost the definition of normal.

Issues with the newly-launched Spring Fling in City of Heroes:
Spring Fling Known Issues
There are a few Known Issues with the Spring Fling event that we would like you to be aware of:
  • The Ski Chalet is accessible to players who get a Spring Fling mission that points them to the Ski Chalet entrance door.
  • Spring Fling Hero teams that go on missions that lead to fighting Carnival of Shadows enemies will spawn level 40 Carnival of Shadows enemies even if teams are under level 40.
  • Please note, that if there is a Villain or a Rogue on the team, the Carnival of Shadows enemies will spawn at their appropriate levels.
We apologize for any inconvenience caused by these missions, and we are working to resolve them as soon as possible.

Thank you for your patience!

Paragon Studios Community Team
Argh. Basically, translated for non-players: you can't just hang in the Ski Chalet like you could during last year's Spring Fling (though admittedly, that will cut down on the level of ambient anime schoolgirl futa roleplay); and, if you're just playing hero to other heroes for other Spring Fling missions, you'll spawn level 40 Carnival of Shadows bad guys--even if it's a mission that restricts the entire team to level 15, or 20, or 25. So there were a lot of asks in Pocket D about villains or rogues to go on Spring Fling missions with heroes.

So while we're shuffling about, ensuring that we have rogues, villains and heroes on all teams, I overheard this in Pocket D--a conversation between a confused demon in a business suit, and several superheroes/supervillains:
[Local] Corporate Devil: I will not be bound!
[Local] Son of Consolation: [You don't have to.]
[Local] Spark Fighter: All right! Here we go!
[Local] Corporate Devil: You get no new conditions!
[Local] Nitrile: Oboroboroboros
[Local] Corporate Devil: I will not kill my secretary!
[Local] Nitrile: WE WANT HIGHER TAXES!
[Local] Corporate Devil: And you will never get a girlfriend!
[Local] Delligan Conagher: KILL HER DAMMIT!
[Local] Nitrile: FOUL FIEND!
[Local] Corporate Devil: His girlfriend?
[Local] Delligan Conagher: KILL HER IMMIDIATLY!
[Local] Nitrile: WHAT RADIO SAID!
Ooookay. *backs away slowly*

There's now a way to make solar panels from grass clippings and leaves. So that's neat.

Too many bars! Run!

In SL news (sort of), there's a new Dutch court ruling that makes virtual property equal to real property--so virtual property stolen, or transferred under duress, equals real property loss and can be prosecutable under the newly established law. Miss Tateru Nino originally covered this, and while I'm not sure it would hold up in non-Dutch courts, it still creates intriguing precedent.

I'm also asking the same question as the Rock Paper Shotgun blog--does the space core showing up in Skyrim mean that Elder Scrolls and Aperture Science are set in the same universe?

And obviously, I have no idea where this image came from, but taking it purely as the advertising for skin, makeup or eyes...I think it fails. Why? Because that image is using not only Windlight programming, advanced shadows, and depth-of-field photography techniques, but a soft-focus slight blurring either achieved through PhotoShop or through a tinted/glowed filter over the photographic field itself.

No one is going to look that good on Second Life, ever, who's not standing in a photography studio being retouched on the fly. Products being advertised should reflect slightly more reality than that, people, even virtual ones.

No comments: