There are several useful tips on how to make blog posts more accessible in a Bitch Magazine article; I'm not doing quite a few of them. I'll work on that but the first one, right up, is light-colored text against a dark background--and in my case, a patterned dark background. This is not likely to ever change.
And Dragonfish signs a contract for international payment processing with Linden Labs. For the life of me, I can't decide if that's a good thing, or a bad thing.
In other news, Peter Strindberg says most SL relationships, on average, last about nine months. But that's not what I wanted to bring up.
Pointed my way by Ciaran Laval, Peter Strindberg actually has a very interesting post on inventory and IMs. Namely, delivery failure due to IMs capping...and what, in world, constitutes an IM.
Some things I never expected are on that list. For instance:
* Port requests. We're actually IMing the sim, asking for a transfer; the port is the sim's answer of that call.
* Force teleports--those click-and-go devices mostly used in roleplay sims and scavenger hunts? Those are IMs.
* IMs from objects. Things like, "Lady Disdain Welcome Sign gave xXladygagaXx Nacht a notecard" (not a real name) and "Cyro Ripper called Brokencyde Moonwall yelled the AVkey of Zion Zemenis" (actual names).
* Friend requests. Every time someone asks to be my friend; every time I turn down a friend request or accept it; those are all IMs, on the system side.
* Inventory offers. Any time a designer sends you a notecard; a group gift; a landmark; those all count as individual IMs.
I'd hazard a guess that group invites also count; I know subscribe-o-matic sends count.
Here's something I didn't know; while no one is quite sure of the number, the number is vanishingly low for our IMs capping.
"There is a limit to how many IM's an avatar can receive while being offline," Strindberg says. "I did not find an official statement as to how many IM's it takes to cap, several discussions on forums and the JIRA suggest that the cap will happen after 15 IMs. While you still get offline-IM's that you received something, what you actually find in your inventory is different."
That is insanely low. That is frighteningly low. What do they expect folks to do, log in every two hours for ten minutes and clear any backlog?
In my mind, the whole Subscribe-o-Matic system only exists because the Lindens refuse to up the amount of groups each avatar can be in. If there's not a rational, technical reason why they refuse to do this (and by 'rational' and 'technical' I mean, "If we do this the grid will fail and here's why"), then they have no excuse.
"In the recent survey, Pink Linden asked whether merchants would welcome a system that guarantees delivery. Yes, of course we would, but not at a 15% premium. Inventory transfer is a basic functionality of SL, and to say it bluntly - it is broken! Fix it! Asking a premium for guaranteed delivery strikes me as - well - unethical. I think it is Linden Lab's obligation to fix the functionality that is there, and not ask money for a workaround."
It strikes me as very unethical, which now puts the little mutant Linden-bunny in two distinct camps. Either she is:
* Completely clueless (in which case she has no power in the Linden substructure, and why is she talking to us? It wastes our time, and hers, and gives no one benefits. Also, if she's the bunny in charge of XStreet, when is the blatant and, by the way, constant copybotting going to cease over there? It wasn't good before LL bought it out; but ever since they have, it's gotten worse in spades)
* Deliberately malicious (in which case, she needs to stop and snap out of it, and again is wasting our time with the survey of stupidity, because she's only going to do what she and the Lindens want to do anyway, and it doesn't matter what anyone says. Reference the entire Zindra catastrophe, and how fast Blue Linden went from 'helpful forum guide' to 'evil mind-controlled Renfield'. How long did that take, again--four weeks? Three?)
In short, it seems to be we have very few options, all of them grim:
* Ditch objects that IM us. There are workarounds, we need to find them. Most of what we have IM us is not necessary. This may involve a ton of work, how'ver, and for some of us, investing in new scripts to replace the old scripts we didn't write, and can't modify, so we get one that stops announcing every time a script event happens.
* Unsubscribe from high-traffic/high-notice groups. But even that is going to be tricky, because some of the high-notice groups we're in could be land groups, or our own shop groups, or groups we really want to remain in.
* Unsubscribe from Subscribe-o-Matic based groups. (And having done that, I am here to tell you that is INSANELY difficult, because we have to remember which group IMed us, track down their main store, track down their Subscribe-o board, and unsubscribe. Napalm-rinse-repeat.)
In short...it seems we take the road of cumbersome difficulty, and pare it down to the base essentials, and risk getting capped again anyway from the groups we can't ditch, or insist that the Lindens fix the broken aspects, and that's never going to happen, so we really just have the first option.
Y'know, just once, I'd love to have a day where someone saw a problem with functionality, and some Linden noticed that, and FIXED. IT. That would be great, really.