23 October, 2008

when I'm not sure what I'm looking for, when I'm not sure who I am

Dalek pumpkin! (See also, the pumpkin that carves itself, and these offerings from the Festival of Rot: the pumpkin, the watermelon, and a very grumpy pumpkin in a basement. Also, apropos of nothing at all--Happy and Sad balls! Enjoy!)

We decided to investigate Enchanted Waters' haunt.

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(Poor Miss Voiyant.)

Most of the house here was fairly pedestrian, the interior pattern on the walls was rather odd--I suspect it was supposed to be old unfinished wood, but it looked more like partially-melted beeswax--but there were a couple rooms that were interesting and well done.

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(Apparently? Mummies can bleed.)

The Electrocution Room featured an electric chair, and a huge console festooned with levers, buttons, and flashing lights. What made it interesting was the randomness of it--sometimes it would fully electrocute, sometimes it would just make you twitch, bleed and smoke. With full effects, either way. Ghoulish, to be sure, but fun.

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(Sometimes it's safer to observe.)

This, by the way, was a wonderful room idea. Push past the pop-up of Chucky the homicidal doll; he's immaterial, all things considered. And yes, of course, we've seen the pentagram etched on the floor before, the guttering candles, the altar awaiting the victim--but the robed figures, circling in stately procession: those were new. And very nicely detailed, to boot.

It's worth a visit, at the least. There's some oddity with the sound that may need owner reset before it stops--it's an odd repetitive mechanical beeping noise, somewhere on the second floor, which is decidedly not a ghost, dog howling, child screaming, or the like--and, as I said, really odd interior walls--but worth a walk-through.

Just as an aside, not on the current topic: there's a half-off sale on all items at SN@TCH currently. I don't know for how long, and I still loathe and despise the name, but on occasion--think that set of bloomers, in white and black, f'rinstance--she turns out something that's at least Caledon-inappropriate, if not full Caledon-proper. And hey, with the half-off sale, her full Vampire Willow avatar--including skin, full outfit, eyes, hair, and a shape (the shape needs work, but everything else is wonderful), it's running L$175 total. Total.

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Now you're in Gor....

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...now you're not. Very odd. This was one of a few stops we made over the last two days, on the grid-wide "Ghostbusters" hunt. The rules are simple, the execution tends towards the annoying:

1. Track down a participating store. Buy the starter ghost for L$0. You'll get a t-shirt (yeah, that logo--and a starting landmark. Go there and find the first ghost.

2. Rinse, repeat, stagger--as you acquire more ghosts, more hunt gifts, and more landmarks along the way. Over two days we've hit eighty different stores in seventy-six sims or so, and we know the hunt goes to--at least--108, and may possibly have more ghosts by now. Yaaaagh.

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This is another stop on the Ghost hunt, and there really should be a law on stores this insanely terrifying. A warning sign. Something. Wax Poetic should not be allowed to invent Candyland on the grid.

The four people you don't see behind that giant blue lollipop? Yeah, that's us. I felt like an ant wandering between confections. Bizarre.

We then attended Savvy Island's haunt, which has some wonderful touches. A bloody trail of elongated footprints led us from the docks.

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(The mummy watches the candle in the mirror.)

This being one of them--it's a simple trompe l'oeuil effect--make a mirror larger than normal; position a candle in front of the mirror; position a duplicate candle inside the mirror. Reflection made easy. I love tricks like this.

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Savvy Island hit Grimworx hard this year, but rather than just get the spiders, like everyone else, they got all the floor-crawlers: the rats, the spiders, the scorpions. The spiders, when squished underfoot, squeal in high-pitched distress; the scorpions crunch unsettlingly; but the rats...the rats giggle like hyenas. It's bizarre and very cool.

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(Woman hanging in the medical lab.)

Did I mention that sculpts are getting more realistic? And far more creepy. She didn't move, she didn't make a sound, but just hanging, bloodied, from the ceiling? Very, very effective.

Also, most of the doors in this haunt open with that odd little camera-shutter whine from Texas Chainsaw Massacre. For that alone, this house is cool.

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Upstairs--barring the bit of Texas Chainsaw about the place--they did their one real 'movie recreation' moment, but I can't entirely complain, because they did it well. The walls are patterned with dark trees, there's a large stone well with the lid slid one-third off, and a fully primmed-out Sadako peeking over the rim.

That? Very creepy in the extreme.

And then, past Sadako and the glowing Ring...we turned a corner, walked down the moss-patterned hall, and fell to the graveyard below. We were out of the house, just like that.

This one is well worth a trip to see, and don't just abandon the graveyard when you reach it--if you walk around a bit, there are some fun freebies, and some nifty munchables--cookies and caramel apples--to restore you from your journey.

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