So yay! Now folks can come to the store for the hunt items, at a Linden per, or--if you'd rather not bother finding, you know, big green glowing bats, you can pick and choose from the non-pose prizes. After the hunt closes, the two outfits will go on the walls as new products, and the Rag Doll, the horns, and the thirteen eyes will be shuffled off into Limited Edition Storage.
(I haven't decided how I'm displaying the poses yet, or if I'm going to do more than the occasional novelty pose now and again.)
Meanwhile, onto Truck's Place Halloween Tour. It spans more than one sim, and it starts off at the back of a small Chinatown district, so automatically, we start off the exploration creeping through small overcrowded spaces, redolent with the smell of smoked fish and dim sum, incense, ginger and spices.
The rules. I'm automatically amused by the 'if I get squeamish, I can always start over' line.
What is it about clowns and medical equipment, this year? Were they sold as a two-for-one pack at some point? I don't get it. I guess I just don't connect to clowns dancing through the morgue.
The expected creepy kids' room...Blah. Well presented, and well laid-out, busy without being overwhelming, but...blah.
Then the last port to the last sim dumped me out in midair...
...and stranded me over the end of the haunt. I had to cam down to find something to sit on! Badly planned out. All in all, it started off interesting, and the little Chinatown section was very well done, but...it became boring far too soon. And far too soon after that, it became irritating. I don't recommend going.
Which leads us to the Horror Hall festival, sadly only here until the 31st of October, or the 1st of November, which is very sad, because that doesn't give people much time to explore and be amazed. (The Horror Hall key hunt, much less amazing, but we won't get into that.)
Everything's fine; the typical standing about and waiting for many, many sculpted objects, trees and particle displays to rez and stay rezzed, until we walk into the house at the end of the shopping area. And then...things get very interesting indeed.
They depend largely in this structure, in this build, on the Windlight setting "Gelatto". It's a default in the main viewer, and likely in others, since it's server-side, and it's a grimly beautiful, moldering-green, Lovecraftian outlook on the world.
But more than that, the planes and angles are dizzying in this. Yes, a lot of it is how the place is designed, and the angles the paintings are at, but keep in mind, no one has messed with animations, or handed out AOs, to compensate for the sideways sections. This is just us, trying our best to walk around and not fall to the ground, on stairways that are perpendicular to our expected pathways.
I would recommend, even if you can't spend long, at least try to go see this one. Walk around in the SL version of the M.C. Escher painting. It's worth your time.