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(from the events album; the "Passage of Time" exhibit in Pizzazz) |
I will admit to being somewhat bemused as I wandered Pizzazz; I always thought it was spelled with only three Z's. Of course, at this point, maybe there's already a sim named Pizazz; who knows?
At any rate, this was a huge box on the sim, patterned with gears, with timekeeping mechanisms on all sides. I admit, it drew me in. What could be inside such a structure?
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(from the events album; the "Passage of Time" exhibit in Pizzazz) |
The simplest answer: history. But not just history; a timeline of sorts, from the very first neophyte explorations of the grid, to so-called "modern" day.
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(from the events album; the "Passage of Time" exhibit in Pizzazz) |
As many problems as I have with Second Life, and how the Lindens handle Second Life, on this blog and in in-world conversation, the actual core concept I still think is fascinating. The core concept still fills me anew with wonder, even nearly seven years later.
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(from the events album; the "Passage of Time" exhibit in Pizzazz) |
While there had been virtual worlds before, from text-based BBS rooms to the early MUDs, onward to the present day, Second Life was the first ostensible "game" that created a space for residents to live and work within. As it w as explained to me at the point I got involved, "It's not really a game." Whereupon my ultimate question became "So what do you do in Second Life?"
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(from the events album; the "Passage of Time" exhibit in Pizzazz) |
I've spent many years in exploration of that goal; some years better, some worse, but I think my answer still veers towards "anything"...within certain limitations. Those limitations being how far we, ourselves, are willing to expand and change to learn from our virtual environment.
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(from the events album; the "Passage of Time" exhibit in Pizzazz) |
When I joined Second Life, telehubs still played a large part in residential transport around the grid. It wouldn't be fully abolished (and even now, many sims still have telehubs in spite of point-to-point transference) until...what, 2008? I think? Telehubs persisted in Caledon and Winterfell longer than the rest of the grid, too.
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From events |
Still culling through other pictures of this exhibit, because I thought it was important enough to capture as fully as I can. But do go check it out if you have time. It's worth it.
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