On Monday, October 3rd, the grid goes to hell. Not even kidding, people--expect chaos, sim restarts, rolling grid restarts, chaos, controversy, dogs and cats sleeping together...And it's going to last at least a week while the Lindens upgrade the server OS software.
CasperTech sent out a message to all those in their group saying that having an extra dropbox to put on a secondary sim wouldn't be the worst idea--because with the anticipated time loss and potential down times of up to (or over) an hour for some restarted regions, any sales made will not complete until the sim with the dropbox comes back up.
A week of this. Buckle in, citizens, it's going to get scary out there.
I've been reading the SL Freebie Hunters' blog for a while now; the team behind it are dedicated to both giving out solid hunt information on the hunts they choose as well as following it up with reasonably detailed pictures of each store's gift. They've been an invaluable resource for hunters.
They've now got a poll up, on what makes a good hunt? They want a lot of responses, preferably, so go and take the poll. You don't need to give out your name (though I'm sure if you want to, you can), and it won't take more than a few minutes. I'm interested in seeing the results, when they get around to going through them.
"Today’s belief in ineluctable certainty is the true innovation-killer of our age." The article calls it "innovation starvation" and says we're right in the thick of it. It's on the long side for casual reading, but it's well worth your time.
How do we push past innovation starvation? I don't have the answers for that one. But there are inventors out there, and there are still wondrous, miraculous things to come once the intangible future becomes the very tangible now.
Finally, there's a second follow-up to the mesh/size post last week on Search Engine Watch, and this week Ms. Kurmin breaks down mesh for the uninitiated, and at the same time, explains why glitch layers are still so important for attire on the grid. It comes highly recommended, especially if you don't understand the difference between rigged and unrigged mesh objects yet.