Is it wrong that I'm so fascinated by the graphics in Dante's Inferno--and by that, I don't mean the people, I mean the grass, the ground, rocks, puddles...? (Slight note of warning: you may be asked to provide a birthdate to view this Unskippable, there are virtual breasts involved.)
Also, I'm terribly amused that in Jon Wood's latest article on MMORPG, Second Life is referenced as a type of game that has no goals, no levels, no distinct point. I'm really amused that he then adds, "Second Life has no real, true, unifying factor. One zone may be fantasy, the next Sci-fi, the next a proper shooter game, etc. etc. etc. the world is what its players make it, literally."
And to be fair, he's not wrong, because in SL, it's just life, virtual. Everything we do there is in acknowledgement of something else. We make games for ourselves, from small (think Tiny Empires) to large (Midian, anyone? Or Caledon, fifty-plus sims of roleplay?). People have developed an insanely successful in-world game where fishing is the point. (Collections of fish--and the intriguing uses some businesses have put to it, giving away everything from textures to clothing bits for special outfits, actually started out as a secondary point.) We dress how we wish we could in RL (and some of us dress--and look--how we do in RL), we play with avatar looks, avatar relationships, avatar employment, and re-face the challenges we've faced in other lives. See if the outcome changes.
City of Heroes celebrates its sixth anniversary. I'd say I'd love to see something with the same passion and love for the game for Second Life, but...damn, the avatars were dorky when SL started.
Interesting article over on the Tidal blog about the breaking of the metaverse. I will be honest, as a creator of content and consumer both, I want what I want with me--but to me, that means the ability to export sculpt maps, and textures off the grid to revise them as I need, since I own them...and for everything else? I don't care if I can export it to other grids. I bought it here, for Second Life. Second Life is where it will stay.
More to the point, if people really want content they can export to other grids, why on earth don't they talk to the content creators, and ask them to go over to X grid and import it there? Pay a fee, have it where you want. It may not be practical now, but a) that's a great additional revenue stream for creators, and b) it gets around the whole 'importing what you didn't make' argument.
Will all creators be willing to do this? Hell no. Will some? Maybe. Why can't people just do that, though? We're getting to the point where some online resellers are selling things for specific grids; why can't merchants offer the option? Or even, "For use on X grid, please contact me"?
Right now people are right to dismiss alternate grids, beyond SL, that use the SL architecture. For a lot of reasons, they're just not up to par. But neither was SL in the beginning. Give 'em a few years, a little more mileage, they might just surprise us all.
The options should be there. Maybe not now, but soon. Because I do believe in creators' rights for the things they make, but I also think there's nothing wrong with that same creator selling versions for multiple grids. They could even run limited-edition whatevers--everything one shade for Y grid, another for X grid, still another for Z grid...but the main point is, it's not beyond expectation for people to want what they bought with them, if they travel to another grid.
I just don't personally believe they need the unfettered right to full-perm copies of whatever, wherever they go. Because I'm sorry, but that's just crack-headed.