Sunday, October 29, 2017

little deaths in musical beds

Oh, dear. This one sounds so bad I just had to see it in person:
Welcome to SpookyVille where ther is fear an haunt of halloween and ghost crows freddy spiders having 4 scary rides an a haunted house crossing a bridge an having a walk
with fear free give away t shirts an candie
That is a direct quote from their profile. Hoo boy.



Ah, it's a ride. Okay.



I'm deeply unsure as to why all the walls are moving. It does create an unsettling effect, but also, a confusing one. There's really no need for the walls to move, especially if the floors and ceilings don't.



There's a lot of commercial properties used here, unsurprisingly. Though the same can be said of many RL spook rides as well, that doesn't make it acceptable here. Still, they're generally used not only as enhancements to the scene, but clearly as props, not the movie monsters themselves.



There are things that don't make sense, like this passage, where the ride car carries us a third of the way through the cabin wall, for no discernable reason. It's best to just go with these moments.



There's a space segment, of course. It's very clearly another set, but you know, there's a charm in that. The planets are nicely presented, the 'ship' the car moves through is creepily atmospheric, and overall, it still works.



Basically, the ride car moves through different 'sets', or modules, or skyboxes--pick your term--but it's fairly smoothly scripted, nothing sending the riders off into the next sim, or dropping them out of the sky jaggedly before picking them up again. Good, basic scripting shows, and lasts.



And then, the ride dumped me off at the end in a damage-enabled patch of fire, I died, and was sent home. Abrupt, but amusing.

Thing is, it feels very old-school at this point, to the point that I'm fairly sure I've ridden it--and reviewed it--before, but...even with that, it's not terrible. They could do a better job on concealing the 'exteriors' of the ride sets (considering everything is boxes within boxes, I get why that's sometimes difficult), but overall, it was fun and worth the time.

If you have some time to kill, and aren't looking for anything deeply disturbing, check it out.

No comments: