tag:blogger.com,1999:blog-2135301473915671680.post4900785796765448036..comments2023-12-14T18:17:52.957-08:00Comments on The Train Wreck Love Life: these padded walls and TV screens, sometimes they make me want to screamEmilly Orrhttp://www.blogger.com/profile/07245643246821826101noreply@blogger.comBlogger23125tag:blogger.com,1999:blog-2135301473915671680.post-81522171324583708272010-09-12T22:06:56.079-07:002010-09-12T22:06:56.079-07:00So technically, it's just an in-game currency,...So <i>technically</i>, it's just an in-game currency, so to speak, like Runes of Magic and gold; it doesn't <i>actually</i> value in the same way, period.<br /><br />Though to be fair, they've set themselves up by allowing even an off-site, unofficial currency exchange; either your currency <i>has</i> real-world value (like WoW gold, or Runes' diamonds) or it does not (everyone else).<br /><br />But essentially what you're saying: if I sell a L$250 frock here, should I set up in InWorldz, I realistically should price that same frock at L$125?<br /><br />No wonder she's acting irrationally--she wants to be paid twice, and <i>full</i> price, for something no one wants to pay half of <i>once</i> for, on the SL side of things, in IW. Phhht.<br /><br />Yes. Think you're right. She won't be around long.Emilly Orrhttps://www.blogger.com/profile/07245643246821826101noreply@blogger.comtag:blogger.com,1999:blog-2135301473915671680.post-63250556396309240762010-09-12T22:00:32.081-07:002010-09-12T22:00:32.081-07:00Miss Emilly,
It's been the "conventional...Miss Emilly,<br /><br />It's been the "conventional wisdom" -- which I consider to be common sense -- for some time that just because the exchange rate of I'z to L$ was 2:1, a merchant ought not to charge twice as much in InWorldz as the do in SL for the same item... because operating costs in IW are ~75% lower (that's for a private island; mainland, such as it is, is cheaper still).<br /><br />That is, something priced in SL at L$300 has generally been priced in IW at I'z 300, even though the yield in <i>real</i> money (USD, for instance) is only half. Actually, a little less now... when the L$ dropped against the USD on the Lindex, some cagey people were using the 2:1 exchange rate to their advantage. Now the I'z has been pegged at flat rate of USD 1 = 500 I'z, regardless of how the L$ has floated or sunk.<br /><br />Opposing the conventional wisdom are people like Adaarye, who insist that they realize the same USD per transaction, regardless of which world it's made in. This is analogous to, say, charging the same $/sq.ft. rent in Peoria as in Manhattan for a building that is otherwise an exact copy.<br /><br />There has been, as they say, "push-back" expressed in the forums by a few of the more vocal types. Most of us understand Mr. Smith's Invisible Hand, and quietly set our prices to what the market will bear.<br /><br />[It should be pointed out in passing that there presently is no way to "cash out" directly from InWorldz. To do so requires converting I'z to L$ and cashing out of SL.]Lalo Tellinghttps://www.blogger.com/profile/07711076861284942835noreply@blogger.comtag:blogger.com,1999:blog-2135301473915671680.post-37989888035962093122010-09-12T19:37:16.685-07:002010-09-12T19:37:16.685-07:00Mr. Telling,
What are they hearing, that this is ...Mr. Telling,<br /><br />What are they hearing, that this is their answer? Who are the overwhelming masses informing them they only want to pay tuppence per texture? That's what <i>I'm</i> wanting to know.Emilly Orrhttps://www.blogger.com/profile/07245643246821826101noreply@blogger.comtag:blogger.com,1999:blog-2135301473915671680.post-60034552273847840562010-09-12T16:12:58.722-07:002010-09-12T16:12:58.722-07:00OK, I just had to log in and check... This is pos...OK, I just had to log in and check... This is posted in the Group Charter space [verbatim cut-and-paste]:<br /><br /><i>We no longer sell textures and sculpts .. sorry! We can't afford to sell them as low as some expect us to as we'd have many from other worlds coming here, buying them on the cheap, and returning to the other worlds to upload them. We have to charge a consistent USD value =(. Sorry!<br />What we are doing is selling the things we make with our collection CHEAP=) Dirt CHEAP! So the silver lining is, if you saw it over there, and you want it over here, chances are you can get it already built & for a song YAY</i><br /><br />The Notices tab in Group Info is blanked out, even though I'm a member... but as I recall, the last notice said essentially the same thing.<br /><br />So, the "ADA and T&A Sculpts Update Group" is now misnamed, as is the "Builder's Paradise" region. Now it's just another shlock store. If it's being relied upon to pay its own way, I doubt it'll be on the grid much longer.Lalo Tellinghttps://www.blogger.com/profile/07711076861284942835noreply@blogger.comtag:blogger.com,1999:blog-2135301473915671680.post-64690215696554375692010-09-12T15:45:46.754-07:002010-09-12T15:45:46.754-07:00The drama continues on the InWorldz side: somethin...The drama continues on the InWorldz side: something about no longer selling sculpt maps or textures for others to use <i>at all</i>. I'm not logged into IW right now to dig out the group notice... I'll report back later if anyone's interested.<br /><br />@Rachel: Only thing I know of close to what you asked about is the <a href="http://inworldz.com/forums/viewforum.php?f=45" rel="nofollow">Builder's Help</a> subforum in the IW Forum. Doesn't look like textures (or other supplies) have been addressed yet. There's another subforum for textures, but both it and the builder's one are "how to", not "where to get".<br /><br />I'll be pleased to join an InWorldz group you start up for that purpose, and I'm sure my partner will, too. IM me there :)Lalo Tellinghttps://www.blogger.com/profile/07711076861284942835noreply@blogger.comtag:blogger.com,1999:blog-2135301473915671680.post-3379664589627681402010-09-12T15:40:22.504-07:002010-09-12T15:40:22.504-07:00Gaius,
Still haven't been in to InWorldz--tha...Gaius,<br /><br />Still haven't been in to InWorldz--that z, that damnable z!--yet, and likely not going to, but she's selling things and insanely low prices there? Why, if she's so hyped against sales groups?<br /><br />Smacks more than a bit hypocritical, to me...Emilly Orrhttps://www.blogger.com/profile/07245643246821826101noreply@blogger.comtag:blogger.com,1999:blog-2135301473915671680.post-64602491770100539562010-09-12T15:38:50.901-07:002010-09-12T15:38:50.901-07:00Lefemme,
"She finds all sorts of reasons to ...Lefemme,<br /><br /><i>"She finds all sorts of reasons to blame other people for loss of sales, yes there are many reasons, but the biggest one of all in my mind is, the real life economy is bad, we're in an economic depression, and the virtual economy will suffer doubly so."</i><br /><br />Exactly. Second Life--and every <i>other</i> virtual world, including MMORPGs--are luxury spaces. When life comes down to balancing necessities, the luxuries last for a bit, out of habit, or out of desire for better (even better virtual) lives; but far too soon, even they fade in favor of paying rent; buying food; holding down a job.<br /><br />This goes double if the job goes away; the home or apartment becomes too expensive; or food becomes scarce. <br /><br /><i>We are there now</i> and everyone should know this. But Miss Shikami (wrongly) attributes it to discount days and freebie hunters. Which is insane. If I can, absolutely or nearly, every week get ten pairs of eyes on my store, and make L$250 per week on that alone, that's one-third of one parcel's rent. If I can get, absolutely or nearly, every week <i>twenty</i> pairs of eyes on my store, and make L$500 per week on that alone, that's one-third of the <i>second</i> parcel's rent. Undercutting? Gearing expectations towards the bargain prices alone?<br /><br />Frankly, do I care?Emilly Orrhttps://www.blogger.com/profile/07245643246821826101noreply@blogger.comtag:blogger.com,1999:blog-2135301473915671680.post-39391355855382601662010-09-12T15:29:35.610-07:002010-09-12T15:29:35.610-07:00Ack, and I'm now up to three unanswered commen...Ack, and I'm now up to three unanswered comments on this!<br /><br />Rachel,<br /><br /><i>"If only there was a group for builders to share their supplier lists with in Inworldz."</i><br /><br />Make one. Can you make groups in InWorldz? Sure, you'd have to nominate people to help run it, it would be a lot of work, but people are slowly starting to realize InWorldz is growing, and might become a valid secondary market in time.<br /><br />As far as a builders' guild in SL...the closest two things I've found are the Builders' Brewery group, and the Twisted Thorn Textures group. Both encourage learning techniques, share tips, and even better, allow mention of <i>other</i> stores that might have X texture--something which is fairly unheard of in other texture groups.Emilly Orrhttps://www.blogger.com/profile/07245643246821826101noreply@blogger.comtag:blogger.com,1999:blog-2135301473915671680.post-32612284491291554772010-09-12T11:15:45.302-07:002010-09-12T11:15:45.302-07:00"We are not interested in being part of any s..."We are not interested in being part of any sales group. Sales groups, Mania Boards, and Lucky Chair groups damage the SL economy and may continue to do so beyond repair, in which case, it's been great fun sharing a world with most of you *huggles* and may we meet in the next VW frontier. We will sell our products on their own merit. We do not need cheap gimmicks. Gimmicky devaluing sales ploys only accomplish training our customers to only buy our things when they are marked down to a ridiculously low price. We will run our own sales for our customers from time to time. We have ended all lucky chairs and prizes for picks across the sim as these are on their way out of SL anyway along with Mania Boards (halleluejah)."<br /><br />I read all the drivel that has been spewed. When it comes to Adaarye little surprises my anymore. So she doesn't like the idea of free in any sense? OKAY I get that!<br /><br />Though it's fine then for her to sell her "new" wares in IW at such ridicules prices just to make a statement, "Because she can". I'd accept that too. IF she wasn't using another tactic along side it.<br /><br />Namely making ALMOST the exact same product as creators she's known to hate. Just in hopes that people will buy hers? Give me a break.<br /><br />Anyone of course is welcome to buy where they like. Though when it comes to my I'z I'll be spending them else where. Most likely at all her hated competition! Why? Because I can. :)<br /><br />Have a good day!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2135301473915671680.post-74917886068126576052010-09-11T13:34:29.075-07:002010-09-11T13:34:29.075-07:00This is way too long for me to sit here and read c...This is way too long for me to sit here and read carefully but I read some of it.<br /> <br />I totally agree with the position that this person has completely lost her mind, forgets simple TOS rules..."A Boycott Wall of Shame for violators will be at Builders Paradise in Inworldz" .. UhhMm? Isn't that defamation? Isn't that a AR, if not banning offense?<br /><br />She finds all sorts of reasons to blame other people for loss of sales, yes there are many reasons, but the biggest one of all in my mind is, the real life economy is bad, we're in an economic depression, and the virtual economy will suffer doubly so.<br /><br />I think this person thinks so highly of herself that people can't find someone else who can make textures, or even make them themselves, like I plan to do.<br /><br />Lastly, our friend Adaarye complains that people steal and modify her textures. I wonder if she has stooped to downloading found images on the web? Scanned them from things she has on her shelf like books or calendars, or if she completely and 100% generated them in her art program or hand created, painted or photographed them herself? I wonder if other people have done exactly the same?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2135301473915671680.post-69789927132587056422010-07-27T06:29:01.803-07:002010-07-27T06:29:01.803-07:00Greetings Emilly!
I too received the same note/ra...Greetings Emilly!<br /><br />I too received the same note/rant from ADA. Honestly as a customer who had just asked a simple question (may I use textures from your store on my builds in Inworldz, I was completely blown away by her reply. I mean DANG I had just made a significant project based on a texture box from ADA. I've now wasted my time building something that isn't 100% mine...just Dang...ok - gonna have to vent it on my blog too.<br /><br />75% of the texture makers I've asked have said - sure - no problem - you've already bought them. Whew - thank goodness. Every single texture (and sculpty) maker I've asked, I've documented their replies on a spreadsheet. <br /><br />If only there was a group for builders to share their supplier lists with in Inworldz. Are we all so worried about the bottom dollar that we won't share this information? Dang, we need a builder's guild in sl and inwz that we can use to help each other. In fact - give me 24 hrs and I'll be happy to make the groups in both worlds. <br />*Personally and professionally, I will only purchase from vendors who "aren't afraid of crossing the railroad tracks". At some point purchasing power is the only voice we have to make a difference. Ok, enough rants from me - :)Rachel Boramnoreply@blogger.comtag:blogger.com,1999:blog-2135301473915671680.post-7176894670710468912010-07-15T12:33:03.766-07:002010-07-15T12:33:03.766-07:00Now, time having long since passed for most of thi...Now, time having long since passed for most of this, I can reflect (somewhat) rationally on the events that took place.<br /><br />* Did Mr. Allen lift the original texture for the exterior of the store? Yes, <i>partially at my urging</i>, because I thought (wrongly) that she sold her Penzance textures in her texture shop.<br /><br />* Did Miss Gallindo then <i>give</i> Mr. Allen the full legal right to <i>use</i> that texture, while Mr. Allen apologized for the initial violation of her trust? <i>Yes</i>, and we have logs to prove this.<br /><br />* Did Miss Gallindo then engage in what became, to all intents and purposes, a smear campaign against Mr. Allen, resulting in loss of income, tarnishing of reputation, and the feeling that both of us had become <i>personae non grata</i> on many sims? Yes, but as that's so tenuous, neither of us felt we could, ethically, file an AR against her for her actions. Though I did keep Des informed.<br /><br />* Did Miss Gallindo put Mr. Adzer Thorne up to offering said staggering amount to me for sale of the home parcel, after lodging several complaints against us for "non-period" decorations in our store? That, with the fullness of time, I think is honestly no, though in the steeping paranoia <i>OF</i> those months, I felt sure of it.<br /><br />I still adore Penzance. While it does have architectural flaws--and, believe me, it <i>does</i> have architectural flaws--it still remarkably preserves the 'seaside modern town' effect I truly think she was going for--and 'modern' in this sense was as seen through Victorian eyes. How'ver, the behavior of Miss Gallindo, Mr. Thorne, the EM who refused to help us, and at least two sim managers who heard the rumors and believed implicitly that Mr. Allen was an evil reprobate with intention to harm anyone and anything he laid pixel eyes upon...that cannot be discounted, either. It became a completely untenable situation, and led directly to the selling off of both parcels, and where we are now, as far as business matters.Emilly Orrhttps://www.blogger.com/profile/07245643246821826101noreply@blogger.comtag:blogger.com,1999:blog-2135301473915671680.post-26640987319165655432010-07-15T12:21:50.925-07:002010-07-15T12:21:50.925-07:00Eventually, things culminated in a blow-out at the...Eventually, things culminated in a blow-out at the arrival of a January store event--Miss Gallindo protested our restructuring of the home parcel, protested our restructuring of our store parcel, and began showing up within talking range of both home and store, but never saying a word TO us. This was unnerving, but not something I felt we should AR for; however, we did ask for external verification from an EM as to the provisions of our--might I add, temporary--celebration tower for the weekend store event.<br /><br />This started a chain of conflagrations that ended up with that particular EM screaming at me in IMs, Miss Gallindo playing the poor injured damsel, beset by miscreants card a rather insane amount, a drop in total sales by 40% (and verification from several sources that at this point, it was almost an 'open secret' that Mr. Allen had all but eaten babies in front of swooning maids, and needed to be drummed out of SL entirely, posthaste).<br /><br />At this point a staggering offer reached me to sell the home parcel. Considering Miss Gallindo had, at that point, converted the paving in front of my home, along with converting reserved Commonwealth land to a store parcel for herself, we felt incredibly hemmed in and wary of her motives. I sold off the home parcel, and we did everything we could to pull out of Penzance, returning only to put out new product or answer product questions.<br /><br />About eighteen months later, I decided that it was somewhat ridiculous to own a store that I felt I couldn't enter, so I offered that up for sale. Two months later, it sold, to a newcomer to Caledon, who sold it about a month after that to someone else.Emilly Orrhttps://www.blogger.com/profile/07245643246821826101noreply@blogger.comtag:blogger.com,1999:blog-2135301473915671680.post-74181129552795841922010-07-15T12:13:49.087-07:002010-07-15T12:13:49.087-07:00Unfortunately, she began to tell everyone else--in...Unfortunately, she began to tell everyone <i>else</i>--including other historical sim owners--that Mr. Allen couldn't be trusted, that he was a base thief, that he had violated her trust, and to ban him from their sims. The sim bans started, along with an incredible amount of hostility, both in Penzance and out of it.<br /><br />While this was going on, and the rumors were spreading, we had decided that since Des said he couldn't help us--and was too busy most of the time to sit around and tweak someone else's structure--and Miss Gallindo refused because of 'architectural purity' or something--that we had no recourse but to begin primming over the bad patch of flicker. This eventually grew into shadowing and aging the main floor, the downstairs walls, the entirety of the ceiling, as well as adding a functional second floor. The bays stayed, and at this point, the situation was actively hostile between Mr. Allen, Miss Gallindo and myself.Emilly Orrhttps://www.blogger.com/profile/07245643246821826101noreply@blogger.comtag:blogger.com,1999:blog-2135301473915671680.post-12099816148509968282010-07-15T12:09:21.992-07:002010-07-15T12:09:21.992-07:00Sure, I've just not done it to date, because I...Sure, I've just not done it to date, because I was still in Penzance. We've sold off both parcels, though, so it truly doesn't matter.<br /><br />Miss Penelope Gallindo built Penzance. She spent most of the time building on the Gaiety--which, don't get me wrong, is a crowning achievement. But as a result, some of her other buildings were a bit--rushed, let's say. That level of ultimate care and craft was not taken.<br /><br />When we acquired the shop parcel across from the theatre, we noticed that there was a patch of very bad flicker on the ceiling of the store. We contacted Miss Gallindo, who'd built Savoy Row, along with the rest of Penzance, and she said something about she didn't own the structure, now, we'd have to talk to Des. We mentioned it to Des, and he said while he owned the building, he didn't have the ability to mod things. <br /><br />In the meantime, we were noticing other flaws in the structure. Mr. Allen put up bay windows, to more effectively showcase products, and move attention away from the flaws. At the time it was still possible to access the UUIDs of textures not owned, and use them on builds. He did this to match the exterior around the bay windows. I--thinking naively that she had offered the store textures up in her shop--went off to find them and buy them.<br /><br />While I was gone, Miss Gallindo came over to where Mr. Allen was building, and began railing at him for texture theft. He said that yes, while he had used the exterior's UUID to acquire the texture, he was doing it to conform to the look of the building, and he could absolutely change it back. She passed him the exterior of the structure, and told him he had permission to use that texture. He thanked her, and life went on.Emilly Orrhttps://www.blogger.com/profile/07245643246821826101noreply@blogger.comtag:blogger.com,1999:blog-2135301473915671680.post-87169736570666241882010-07-15T10:38:25.816-07:002010-07-15T10:38:25.816-07:00just like Miss Gallindo's
Can the backstory b...<i>just like Miss Gallindo's</i><br /><br />Can the backstory be shared?Magdalena Kamenevhttps://www.blogger.com/profile/15704815488913145647noreply@blogger.comtag:blogger.com,1999:blog-2135301473915671680.post-16041243355849117462010-07-14T18:34:17.480-07:002010-07-14T18:34:17.480-07:00When you get a chance, drop me a list sometime of ...When you get a chance, drop me a list sometime of other places you go to for textures?Sphynx Soleilhttps://www.blogger.com/profile/08384124029613452884noreply@blogger.comtag:blogger.com,1999:blog-2135301473915671680.post-47345931166179297302010-07-14T12:31:27.498-07:002010-07-14T12:31:27.498-07:00I speak to a lot of merchants on my way through th...I speak to a lot of merchants on my way through the grid. Never very <i>long</i>, mind you, and I don't do it for name-dropping reasons: I just like to know what's going on, and I'm friendly. But I've heard on more than one occasion that people have sales because it <i>does</i> get people looking at them again. One tosses a steep price discount about every two months on one item in one particular shade; usually it's an item that's been out a while, and--for that time--he makes more sales of that one item than he makes having the item up on his store walls. Another says sure, she stresses over turning out a L$25 item every week, and sure, there are people coming to her store who never buy another thing, just that--but, she says, they <i>buy</i> that, and they buy that nearly every <i>week</i>, and they keep coming <i>back</i>, and those were sales she wouldn't have had otherwise.<br /><br />Or take me, for instance--to this day, I've sold exactly <i>two</i> copies of the full set of madras cloth textures I made; but, for six months there (until the Lindens declared we'd have to start paying for freebie items posted to XStreet), I was actually paying <i>rent</i> just by selling one box that had two Caledon-tinted madras cloth textures as a "sample" for how the rest of the set looked.<br /><br />For the typo...I did agonize a bit over that one. It's not a flaw in transcription, it's in the original notecard. And I truly believe she had no clue that she sent out such a dementedly amusing pun. It's definitely option B.<br /><br />But yes, <i>had</i> she done that intentionally? It would have been quite clever. Thankfully, it's funny either way. :)Emilly Orrhttps://www.blogger.com/profile/07245643246821826101noreply@blogger.comtag:blogger.com,1999:blog-2135301473915671680.post-76129998224555134302010-07-14T12:08:20.761-07:002010-07-14T12:08:20.761-07:00Excellent rant. :) Blaming discounting, by the way...Excellent rant. :) Blaming discounting, by the way, is nuts; I agree with you entirely there. It's a form of price discrimination, to be sure, but price discrimination, despite its name, is really a good thing.<br /><br />But on to the real reason for the comment: "Remember, you get what you pay for and you reap what you sew." Was that (a) a most amusing transcription typo, (b) a most amusing misunderstanding of an idiom by the original author (whom you were quoting), or (c) an intentional and very funny pun on the part of M. Shikami, given the context (textures used for fabric)?<br /><br />In any event, I was amused.Rhianon Jamesonhttps://www.blogger.com/profile/13627163137265856251noreply@blogger.comtag:blogger.com,1999:blog-2135301473915671680.post-20387071234857917132010-07-14T00:45:06.053-07:002010-07-14T00:45:06.053-07:00*nodnods*
I'm still grateful and very thankfu...*nodnods*<br /><br />I'm still grateful and <i>very</i> thankful you told me about Twisted, she has a wonderful team working for her. But I do keep in touch with several other places, and ADA just went off the list.Emilly Orrhttps://www.blogger.com/profile/07245643246821826101noreply@blogger.comtag:blogger.com,1999:blog-2135301473915671680.post-72542959382565789772010-07-13T23:50:13.405-07:002010-07-13T23:50:13.405-07:00Good grief! I'm so glad I do most of my shoppi...Good grief! I'm so glad I do most of my shopping at Nighty's...Sphynx Soleilhttps://www.blogger.com/profile/08384124029613452884noreply@blogger.comtag:blogger.com,1999:blog-2135301473915671680.post-15623207504273891952010-07-13T21:38:33.337-07:002010-07-13T21:38:33.337-07:00Part of what drew me towards ADA in the first plac...Part of what drew me towards ADA in the first place was their marvelous plant textures. They also have a gorgeous litle store, and--whether they created everything <i>for</i> that store or not, I think it makes an impression that someone cares enough to make shopping enjoyable.<br /><br />And I think they're taking a good step forward in seeing a problem with InWorldz uploads of their textures, and setting up a store there. I support that entirely.<br /><br />But refusing to authorize texture exports for their own goods, on SL? That just makes no sense; that <i>hurts</i> creators, that hurts their own sales. And having to buy a separate license to "authorise" my exporting of their textures--which is legal according to Linden Labs' ToS--for each and every separate texture? And there's the implication they expect this to be retroactive?<br /><br />No. Just no. They cannot realistically, legally, or ethically expect that. It's insane.<br /><br />(And you're right on that last point--if I take a camera out, and photograph all angles of a specific building, and upload those angles--I haven't created the building. I have uploaded photographic textures. Now, if I hand-paint, hand-pixel something? Yes, that's definitely original work. Which I am still sending out full perms, with or without a ToS voucher.)Emilly Orrhttps://www.blogger.com/profile/07245643246821826101noreply@blogger.comtag:blogger.com,1999:blog-2135301473915671680.post-57224564172116188712010-07-13T21:16:15.621-07:002010-07-13T21:16:15.621-07:00Synchronicity... I was at ADA's new store in I...Synchronicity... I was at ADA's new store in InWorldz yesterday. Got some cattails for a wetlands on my sim; my gf bought a 2-prim sculpty tree kit. Justified rant aside, Miss Emilly, I don't think I'll be avoiding ADA's InWorldz store if what they have is just the right thing. On the other hand, I won't forget this post ;)<br /><br />The ethics of texture transfer between worlds are thorny and entangled at best. Can I know that <i>all</i> of the "10,000 Full Perm Textures" I picked up at a freebie mall (which may not even exist any more) were not ripped from someone's business venture? Impossible! Can I have a twinge of guilt during the process of "save texture as..." to my hard drive in order to upload it to another grid to <i>re</i>-texture a building I am sole creator of, because the currently "legal" viewers force that workaround? Yes, I can, and sometimes do.<br /><br />But... do I worry about being DMCA'd by someone who claims to be the originator of those textures -- that is, the photographer who recorded a stone wall, even though the <i>actual</i> creator was an anonymous mason from 400 years ago? To be blunt: shit, no.Lalo Tellinghttps://www.blogger.com/profile/07711076861284942835noreply@blogger.com